TFT CODEX

Blackthorn Azir Ravager

Level 8Carried by Azir & Zyra

Updated 28 Sep 2026, 08:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games

Open in BuilderThe whole final board — the core at the star level it was measured at and with the carry’s items, and its flex picks — standing the way the board above does: by rule, and yours to move.

Azir

Game plan

How it’s played
Level 8 Players of this comp who go out in stage 6 are level 8.2 on average.
Roll
Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Zyra; about 33 if three copies of each are on other boards. model
Contested?
Others holding Azir / Zyra: 1 other: #4.85 · 2+ others: #5.10
Pace
Level when its players go out — stage 4: 7.6 · stage 5: 7.8 · stage 6: 8.2
Games end
Lv 7 27% · Lv 8 53% · Lv 9 18%

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

4Zyra★★
  • Void Staff
  • Archangel's Staff
  • Spear of Shojin
carry
3Azir★★
  • Guinsoo's Rageblade
  • Archangel's Staff
  • Hextech Gunblade
carry
3Vi★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
1Rek'Sai★★
1Yorick★★
3Dianaflex
3Kha'Zixflex
3Krugflex

Also in the flex slots Hecarim, Kennen, Malphite, Warwick

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 7 and up are measured: the boards its games ended on, all ranks, the last 14 days (519 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

727%853%918%101%
Lv 4planKobukoRek'SaiYorickAzirBlackthorn 2Brawler 2Summoner 2Zyra’s items on Yorick
Lv 5planKobukoRek'SaiVeigarYorickAzirBlackthorn 3Brawler 2Summoner 2Zyra’s items on Yorick
Lv 6planRek'SaiYorickAzirViKobukoVeigarBlackthorn 3Brawler 2Juggernaut 2Summoner 2Zyra’s items on Vi
Lv 727%ZyraAzirDianaKha'ZixKrugViRek'SaiYorick− Kobuko, Veigar
Lv 853%ZyraAzirDianaViRek'SaiYorickKrugKha'Zix
Lv 918%KennenZyraAzirDianaKrugWarwickRek'SaiMalphiteYorick− Vi, Kha'Zix

3★ targets Azir38% Kha'Zix25%

Level when its players go out — stage 4: 7.6 · stage 5: 7.8 · stage 6: 8.2.

Contested?

How this comp placed by how many of the other seven players in the lobby held Azir or Zyra, over 204 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
1 other player#4.8540%
2 or more#5.1042%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AzirGuinsoo's Rageblade#4.62-0.36212
AzirArchangel's Staff#4.33-0.64138
AzirHextech Gunblade#4.78-0.19120

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Hecarim, YorickKennen, Warwick5.40170
Aphelios, Hecarim, Scuttlecrab, YorickKennen, Krug, Rek'Sai, Warwick5.30163

Traits

Active on the core board, with the next breakpoint the trait offers.

Summoner3Blackthorn2next 4Juggernaut2next 4Thornmaiden1Blossom1next 3Brawler1next 2Executioner1next 2Primal1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Blackthorn25.0518944.47133
Executioner25.4418333.94132
Juggernaut24.9427946.2065
Summoner24.4417135.22317

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+120#4.9544.2%7.5%
All ranks205#4.9844.4%6.8%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Executioner Azir & ViB4#4.5540,021
Blossom Azir—4#4.62425
Summoner Master Yi & Nidalee—4#5.36132
Blossom Zyra & Azir—4#4.16101
Blackthorn Malphite & Zyra Juggernaut—4#5.1072
Summoner Zyra & Alune Juggernaut—4#6.0371

Augments

Riot’s match-v1 data does not report which augments a player took, so there is no augment number on this page and none anywhere else on the site. The augment reference lists what each one grants.