TFT Set 18 comps, tier list and stats
Beyond the tier list: how each comp places when other players take its carry, how hard it is to play, an Android overlay, and new numbers every 2 hours.
What wins in Diamond+, measured. 23 Set 18 comps, graded on the boards people actually finished on in ranked, Diamond and above, in the last 5 days. 1,361,808 Diamond+ games sampled in the last 5 days, of 1,505,088 games across all ranks: one player’s final board each, from about 188,136 eight-player matches.
Today’s S tier in Diamond+, last 5 days. The most played comes first.
Riftbeast Elder Dragon, tier S, average place 3.43avg place
Riftbeast Elder Dragon & Draven, tier S, average place 4.21avg place
See all 23 comps Download for Android
Keep this comp on screen while you play (Android).
- games sampled, 5 days, all ranks
- 1,505,088
- Diamond+ comps graded, 348 found
- 23
- players seen, 14 days
- 292,343









TFTCODEX
A codex is a book of records. Ours keeps the final board of every ranked game we sample, whole: champions, items, star levels, traits, the level it ended on and where it placed. Every tier, build and trend on this site is counted from those boards, never picked by hand.
How the numbers are madeEvery number here is counted from real ranked boards, never picked by hand. How →
Today’s S tier
2 of the 23 graded comps, on their Diamond+ games of the last 5 days, the most played first.
| Tier | Comp | Board | Avg Place | Top 4 % | Play Rate | Games | vs level | Win % | Trend |
|---|---|---|---|---|---|---|---|---|---|
| S | Riftbeast Elder DragonFallingRiftbeast shops at level 7ConsistentHigh Win % | #3.43 | 70.3% | 6.1% | 83,199 | ▲0.49 | 21.7% | ▼0.13 | |
| S | Riftbeast Elder Dragon & DravenFast 9High Win % | #4.21 | 52.6% | 6.0% | 81,433 | ▼0.77 | 23.4% | steady |
Keep this comp on screen while you play
The overlay draws the comp you pick over the game on your phone, with each champion’s items. No account, no ads.
Android · 19.2 MB · Version 0.45.0
What moved in the last 5 days
Average placement over the last 3 days against the 2 before them, the most played first. A lower placement is better, so a falling line is a comp getting stronger. Moves inside their own noise are left out.
Climbing ▲
- Riftbeast Mama Beak & Hecarim3.64 → 3.46▲0.18
Sliding ▼
- Riftbeast Pebbles & Krug4.62 → 4.75▼0.13
- Riftbeast Elder Dragon3.36 → 3.46▼0.10
- Defender Cassiopeia & Fiddlesticks4.53 → 4.67▼0.14
- Blossom Sett & Ahri with Gnar4.71 → 4.94▼0.23
- Executioner Sett & Ezreal5.12 → 5.21▼0.09
The rest of the codex
Champions, items and traits pool every game of the last 5 days, so their samples are far larger than any one comp’s.
Champions
Best average place on 1,361,808 Diamond+ games, last 5 days
- ChampionAvgTop 4
Lux3.5666.7%
Gnar3.6964.8%
Elder Dragon3.8261.8%
Alune3.8262.5%
Taric3.8461.3%
Leaderboard
The apex ladder across every platform we sample; a name opens their recent games
- 19Z Maikel#9ZGGLAS2,428 LP
- 2ego illusions#egoBR2,198 LP
- 3Kawaii Tsukiko#SamaOCE2,111 LP
One tricks
The comps people force, and whether it pays
4.14 their avg on it
Primal Aphelios & Nidalee: 873 players commit to it; everyone else who played it averages 4.41.
Team Builder
Drop champions on the board, watch the traits light up, and copy the code into the game’s Team Planner.
Augments
What every augment grants, read from Riot’s own game files after each patch.
No win rates, by design: the match data doesn’t say which augment a player took.
Roll calculator
Your chance of hitting a two- or three-star for the gold you have, worked out from the game’s own shop odds and pool.
Wisps
Every Wisp in the set: what it does, what it costs, and what Blossom upgrades it to.
Game rules
XP per level, streak gold, augment tier odds and every encounter’s chance, as the game’s files state them.
The overlay
The same comps and numbers this site publishes, drawn over the game on your phone. You pick a comp and it keeps that board on screen, then reads each augment choice as it comes up and marks the ones that fit your comp: a trait augment with how this comp placed at that trait level, the rest by a rule of thumb. No account, no ads, and nothing it sees on your screen ever leaves your phone.
Download for Android What it reads
Version 0.45.0 · 19.2 MB · 28 Sep 2026
How a number gets here
Every number on this site came from a game someone played. Riot’s match data holds the final board only, so there are no augment win rates, no positioning and nothing about the early game.
Sampled from ranked through Riot’s match API over 5 days. Every final board is kept whole.
Boards cluster into families by their core; a unit on 60% of a family’s boards is core, on 25 to 60% it is flex.
A comp is published at 50 games and graded at 400. Thinner rows are kept and shown without a number.
Set on the top of the 95% interval, so a thin sample sinks instead of spiking: S to 4.25, A to 4.50, B to 4.75, C to 5.00, D above that.