TFT CODEX

Blossom Ashe & Ahri

Fast 8ConsistentCarried by Ashe & Sett

Updated 28 Sep 2026, 08:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games

Open in BuilderThe whole final board — the core at the star level it was measured at and with the carry’s items, and its flex picks — standing the way the board above does: by rule, and yours to move.

Ashe

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.9 on average.
Roll
Level 8 around 4-2: about 163 rolls (326 gold) to 2-star Ashe; about 235 if three copies of each are on other boards. model
Contested?
Others holding Ashe / Sett: 1 other: #5.57 · 2+ others: #5.48
Pace
Level when its players go out — stage 4: 8.1 · stage 5: 8.4 · stage 6: 8.9
Games end
Lv 8 47% · Lv 9 46% · Lv 10 5%

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Ashe★
  • Spear of Shojin
  • Red Buff
  • Last Whisper
carry
4Ahri★★
  • Jeweled Gauntlet
  • Spear of Shojin
  • Rabadon's Deathcap
4Sentinel★★
  • Gargoyle Stoneplate
  • Protector's Vow
4Sett★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
carry
4Sivir★★
  • Infinity Edge
  • Spear of Shojin
  • Deathblade
3Krug★★
3Vi★★
Open slotany unit

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (678 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

72%847%946%105%
Lv 4planCinderlingKobukoAlistarCaitlynBrawler 2Hunter 2Sett’s items on AlistarAshe’s items on Cinderling
Lv 5planCinderlingKobukoAlistarCaitlynTristanaHunter 3Brawler 2Sett’s items on AlistarAshe’s items on Cinderling
Lv 6planCinderlingKobukoCaitlynKrugTristanaAlistarHunter 3Brawler 3Sett’s items on KrugAshe’s items on Cinderling
Lv 7planKrugViSivirCinderlingKobukoTristanaCaitlyn− AlistarHunter 4Brawler 2Primal 2Sett’s items on ViAshe’s items on Sivir
Lv 847%AsheAhriSentinelSettSivirKrugVi+1 open− Cinderling, Kobuko, Tristana, Caitlyn
Lv 946%AsheAhriSentinelSettSivirKrugVi+2 open

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.1 · stage 5: 8.4 · stage 6: 8.9.

Contested?

How this comp placed by how many of the other seven players in the lobby held Ashe or Sett, over 184 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
1 other player#5.5730%
2 or more#5.4861%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AsheSpear of Shojin#5.18-0.26291
AsheRed Buff#4.82-0.62220
AsheLast Whisper#5.10-0.34173

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Hecarim, YunaraAhri, Rammus, Tristana5.9892
DianaKrug, Rammus, Tristana5.9583
FiddlesticksAhri, Sentinel5.7651
Alune, DianaKrug, Rammus, Sett, Tristana5.6531
DianaAhri, Rammus, Tristana6.2429

…and 2 smaller versions, 28 games between them. All of them are already counted in the numbers above; they are left off because no one of them is played often enough to plan around.

Traits

Active on the core board, with the next breakpoint the trait offers.

Blossom3next 5Brawler2next 4Hunter2next 3Primal2next 4Riftbeast2next 3Invoker1next 2Juggernaut1next 2Spellweaver1next 2Vanguard1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Blossom35.2745854.6671
Hunter25.4246035.32143

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+111#5.2935.1%3.6%
All ranks184#5.4329.9%4.9%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Riftbeast Elder Dragon & Ashe—5#4.46492
Primal Ahri & Sivir—5#5.9670
Blossom Ashe & Ahri Hunter—5#4.6751
Invoker Ahri & MorganaA4#4.33155,014
Blossom Alune & AhriS4#3.845,019
Sprykin Sivir—4#4.271,643
Blossom Ahri & Sett Summoner—4#5.99632
Invoker Nidalee—4#5.36582

Augments

Riot’s match-v1 data does not report which augments a player took, so there is no augment number on this page and none anywhere else on the site. The augment reference lists what each one grants.