TFT CODEX

Executioner Soraka

Fast 8Carried by Soraka

Updated 28 Sep 2026, 08:18 UTC · Patch 18.3

—Tier
#4.41Avg Place
52.8%Top 4 %
13.5%Win %
0.0%Play Rate
445Games

Open in BuilderThe whole final board — the core at the star level it was measured at and with the carry’s items, and its flex picks — standing the way the board above does: by rule, and yours to move.

Soraka

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.7 on average.
Roll
Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Soraka; about 33 if three copies of each are on other boards. model
Contested?
Others holding Soraka: nobody else: #4.49 · 1 other: #4.37 · 2+ others: #4.65
Pace
Level when its players go out — stage 4: 7.7 · stage 5: 8.0 · stage 6: 8.7
Games end
Lv 7 15% · Lv 8 37% · Lv 9 43%

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Kennen★
  • Edge of Night
  • Hand Of Justice
  • Thief's Gloves
4Soraka★★
  • Spear of Shojin
  • Archangel's Staff
  • Rabadon's Deathcap
carry
3Azir★★
3Fiddlesticks★★
2Shen★★
5Maokaiflex
4Amumuflex
4Malphiteflex
3Kha'Zixflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 7 and up are measured: the boards its games ended on, all ranks, the last 14 days (2,519 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games.

715%837%943%105%
Lv 4planAkaliVarusShenFiddlesticksInferno 3Defender 2Flora Fatalis 1Soraka’s items on Varus
Lv 5planShenFiddlesticksVarusAkaliVeigarInferno 3Defender 2Spellweaver 2Flora Fatalis 1Soraka’s items on Varus
Lv 6realFiddlesticksAzirShenViSorakaMalphite− Varus, Akali, Veigar
Lv 715%SorakaAzirFiddlesticksKha'ZixShenKennenRengar− Vi, Malphite
Lv 837%KennenAmumuSorakaAzirFiddlesticksKha'ZixShenMalphite− Rengar
Lv 943%KennenMaokaiAmumuMalphiteSorakaAzirFiddlesticksShenKha'Zix

3★ targets Kha'Zix25%

Level when its players go out — stage 4: 7.7 · stage 5: 8.0 · stage 6: 8.7.

Contested?

How this comp placed by how many of the other seven players in the lobby held Soraka, over 879 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
Nobody else#4.4927%
1 other player#4.3742%
2 or more#4.6532%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
SorakaSpear of Shojin#3.90-0.59568
SorakaArchangel's Staff#3.69-0.79405
SorakaRabadon's Deathcap#3.84-0.65390

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Amumu, Kha'ZixMalphite, Maokai, Yunara4.35718
Kha'Zix, LeBlanc, VeigarMalphite, Maokai, Rengar, Yunara3.95219
Amumu, Kha'Zix, Varus, WarwickKennen, Malphite, Maokai, Rengar, Yunara5.52212
Kha'Zix, RammusMalphite, Maokai, Shen, Yunara5.27112
Kha'Zix, Sentinel, VarusMalphite, Maokai, Rengar, Yunara4.83100

…and 7 smaller versions, 432 games between them. All of them are already counted in the numbers above; they are left off because no one of them is played often enough to plan around.

Traits

Active on the core board, with the next breakpoint the trait offers.

Executioner3next 4Defender2next 4Flora Fatalis2Inferno2next 3Blackthorn1next 2Spellweaver1next 2Summoner1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Blackthorn24.161,31243.72142
Defender24.321,96044.38106
Executioner25.4833234.4885443.801,218
Flora Fatalis15.0741824.212,044
Inferno24.1593434.5378553.83300
Rival14.471,0684.53460
Spellweaver24.021,14044.37135
Summoner24.3743633.44340

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+445#4.4152.8%13.5%
All ranks880#4.4951.5%11.7%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Executioner Malphite & SorakaA4#4.48146,201
Executioner Malphite & Soraka SummonerC4#4.742,573
Executioner Malphite—4#4.322,100
Inferno Kennen Executioner—4#5.011,237
Executioner Juggernaut—4#4.99289
Executioner Sett & Ashe—4#4.0455

Augments

Riot’s match-v1 data does not report which augments a player took, so there is no augment number on this page and none anywhere else on the site. The augment reference lists what each one grants.