TFT CODEX

Inferno Elder Dragon Riftbeast

Fast 9Carried by Ashe & Elder Dragon

Updated 28 Sep 2026, 08:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games

Open in BuilderThe whole final board — the core at the star level it was measured at and with the carry’s items, and its flex picks — standing the way the board above does: by rule, and yours to move.

Ashe

Game plan

How it’s played
Fast 9 Players of this comp who go out in stage 6 are level 9.1 on average.
Roll
Level 9 around 5-1: about 33 rolls (66 gold) to 2-star Ashe; about 54 if three copies of each are on other boards. model
Build
Ashe Ashe Inferno EmblemRed BuffSpear of Shojin Inferno Emblem, Red Buff, Spear of Shojin · 41 games · #4.68
Components
Recurve BowRecurve Bow ×3 · SpatulaSpatula · B.F. SwordB.F. Sword · Tear of the GoddessTear of the Goddess
Contested?
Others holding Ashe / Elder Dragon: 1 other: #5.38 · 2+ others: #5.80
Pace
Level when its players go out — stage 4: 8.7 · stage 5: 8.9 · stage 6: 9.1
Games end
Lv 8 11% · Lv 9 86% · Lv 10 3%

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Ashe★★
  • Inferno Emblem
  • Spear of Shojin
  • Red Buff
carry
5Elder Dragon★★
  • Infinity Edge
  • Deathblade
  • Last Whisper
carry
5Kennen★
  • Edge of Night
  • Thief's Gloves
5Maokai★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
4Sentinel★
2Shen★★
4Amumuflex
1Varusflex

Also in the flex slots Akali

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (743 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

811%986%103%
Lv 4planAkaliVarusGrompShenInferno 3Adaptor 2Elder Dragon’s items on VarusAshe’s items on Gromp
Lv 5planAkaliVarusGrompShenMama BeakInferno 3Adaptor 2Rapidfire 2Elder Dragon’s items on Mama BeakAshe’s items on Gromp
Lv 6planAkaliPebblesVarusGrompShenMama BeakInferno 3Riftbeast 3Adaptor 2Rapidfire 2Elder Dragon’s items on Mama BeakAshe’s items on Gromp
Lv 7planVarusShenSentinelAkaliMama BeakGrompPebblesInferno 3Riftbeast 4Adaptor 2Invoker 2Rapidfire 2Elder Dragon’s items on Mama BeakAshe’s items on Gromp
Lv 811%AsheElder DragonKennenMaokaiSentinelShenVarus− Akali, Mama Beak, Gromp, Pebbles
Lv 986%AsheElder DragonKennenMaokaiAmumuSentinelShenVarus

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.7 · stage 5: 8.9 · stage 6: 9.1.

Contested?

How this comp placed by how many of the other seven players in the lobby held Ashe or Elder Dragon, over 195 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
1 other player#5.3828%
2 or more#5.8056%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AsheInferno Emblem#4.63-0.83402
AsheSpear of Shojin#4.71-0.75370
AsheRed Buff#4.70-0.76244

Full builds

The carries’ most played three-item builds this patch, with the placement of the games they were built in.

ChampionBuildAvg PlaceGames
AsheInferno EmblemInferno EmblemRed BuffRed BuffSpear of ShojinSpear of Shojin#4.6841

Components to hold Recurve Bow ×3, Spatula, B.F. Sword, Tear of the Goddess

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Lux, XayahBrambleback, Maokai4.65109
DravenAshe, Brambleback6.9192

Traits

Active on the core board, with the next breakpoint the trait offers.

Riftbeast3next 5Inferno2next 3Apex Predator1Old Growth1Blossom1next 3Defender1next 2Executioner1next 2Hunter1next 2Invoker1next 2Juggernaut1next 2Vanguard1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Inferno26.468336.5318854.4036774.6760

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+132#5.3832.6%9.8%
All ranks195#5.4631.8%8.7%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

Augments

Riot’s match-v1 data does not report which augments a player took, so there is no augment number on this page and none anywhere else on the site. The augment reference lists what each one grants.