TFT CODEX

Inferno Lux Defender

Fast 8ConsistentCarried by Lux

Updated 28 Sep 2026, 08:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games

Open in BuilderThe whole final board — the core at the star level it was measured at and with the carry’s items, and its flex picks — standing the way the board above does: by rule, and yours to move.

Lux

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.6 on average.
Roll
Level 8 around 4-2: about 163 rolls (326 gold) to 2-star Lux; about 235 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 4: 8.0 · stage 5: 8.2 · stage 6: 8.6
Games end
Lv 7 6% · Lv 8 59% · Lv 9 29%

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Lux★
  • Spear of Shojin
  • Jeweled Gauntlet
  • Rabadon's Deathcap
carry
4Amumu★★
  • Gargoyle Stoneplate
  • Warmogs Armor
4Lillia★★
  • Gargoyle Stoneplate
  • Warmogs Armor
2Shen★★
1Akali★★
1Varus★★
5Kennenflex
2Scuttlecrabflex

Also in the flex slots Rengar

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (374 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

62%76%859%929%104%
Lv 4planAkaliVarusShenFiddlesticksInferno 3Defender 2Flora Fatalis 1Lux’s items on Varus
Lv 5planAkaliVarusScuttlecrabShenFiddlesticksInferno 3Defender 2Flora Fatalis 1Lux’s items on Varus
Lv 6planAkaliRakanVarusScuttlecrabShenFiddlesticksInferno 3Defender 2Juggernaut 2Flora Fatalis 1Lux’s items on Varus
Lv 7planAkaliVarusScuttlecrabShenLilliaRakanFiddlesticksInferno 3Defender 3Fae 2Juggernaut 2Flora Fatalis 1Lux’s items on Varus
Lv 859%LuxAmumuLilliaShenAkaliVarusKennenScuttlecrab− Rakan, Fiddlesticks
Lv 929%LuxAmumuLilliaScuttlecrabShenAkaliVarusKennen+1 open

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.0 · stage 5: 8.2 · stage 6: 8.6.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
LuxSpear of Shojin#5.68-0.21168
LuxJeweled Gauntlet#5.70-0.1891
LuxRabadon's Deathcap#5.60-0.2955

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Maokai, YorickLillia, Varus6.4529
Kha'ZixLillia, Lux6.7315

Traits

Active on the core board, with the next breakpoint the trait offers.

Inferno4next 5Defender2next 4Avatar1Adaptor1next 2Fae1next 2Juggernaut1next 2Rapidfire1next 2Ravager1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Inferno36.217255.9614875.33153

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+47#6.3619.1%2.1%
All ranks105#5.8927.6%3.8%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Inferno Lux Juggernaut—5#3.8878
Inferno DravenB4#4.642,884
Inferno Kennen Executioner—4#5.011,237
Inferno Juggernaut Defender—4#4.07571
Inferno (Akali)—4#5.39567
Rapidfire Aphelios (Amumu)—4#5.08267
Inferno Nidalee—4#5.26119
Inferno Ashe Fae—4#3.1782

Augments

Riot’s match-v1 data does not report which augments a player took, so there is no augment number on this page and none anywhere else on the site. The augment reference lists what each one grants.