TFT CODEX

Inferno (Sentinel)

Fast 9

Updated 28 Sep 2026, 08:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games

Open in BuilderThe whole final board — the core at the star level it was measured at and with the carry’s items, and its flex picks — standing the way the board above does: by rule, and yours to move.

Game plan

How it’s played
Fast 9 Players of this comp who go out in stage 6 are level 9.1 on average.
Pace
Level when its players go out — stage 4: 8.4 · stage 5: 8.6 · stage 6: 9.1
Games end
Lv 8 34% · Lv 9 57% · Lv 10 7%

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Kennen★
  • Thief's Gloves
  • Hand Of Justice
4Amumu★
4Sentinel★
5Elder Dragonflex
5Maokaiflex
4Ezrealflex
4Settflex
3Krugflex

Also in the flex slots Aphelios, Brambleback, Diana, Draven

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (1,489 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games.

71%834%957%107%
Lv 4planPebblesYorickScuttlecrabKrugRiftbeast 3Juggernaut 2
Lv 5planCinderlingPebblesYorickScuttlecrabKrugRiftbeast 4Juggernaut 2
Lv 6planKrugMama BeakScuttlecrabYorickPebblesCinderlingRiftbeast 5Juggernaut 2Summoner 2
Lv 7realDianaSentinelApheliosBramblebackHecarimKrugMama Beak− Scuttlecrab, Yorick, Pebbles, Cinderling
Lv 834%AmumuEzrealSentinelKrugBramblebackSettKennenDiana− Aphelios, Hecarim, Mama Beak
Lv 957%Elder DragonKennenMaokaiAmumuSentinelKrugEzrealSett− Brambleback, Diana
Lv 107%Elder DragonKennenMaokaiAmumuEzrealSentinelKrugSettTaric

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.4 · stage 5: 8.6 · stage 6: 9.1.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
Elder DragonInfinity Edge#5.24-0.22491
DravenGuinsoo's Rageblade#5.99+0.52351
MaokaiGargoyle Stoneplate#5.20-0.27286

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Aphelios, DianaAmumu, Krug, Sett5.66183
Aphelios, Diana, XayahAmumu, Elder Dragon, Maokai, Sett5.05151
Yorick, YunaraElder Dragon, Kennen, Maokai5.97116
Draven, ScuttlecrabBrambleback, Elder Dragon, Maokai6.71111
Alune, Rek'SaiEzreal, Krug, Sentinel4.99108

…and 11 smaller versions, 509 games between them. All of them are already counted in the numbers above; they are left off because no one of them is played often enough to plan around.

Traits

Active on the core board, with the next breakpoint the trait offers.

Inferno2next 3Executioner1next 2Invoker1next 2Juggernaut1next 2Riftbeast1next 3Vanguard1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Executioner25.5752635.30137
Inferno25.4171435.2681
Riftbeast35.4999955.85157

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+269#5.3733.1%7.4%
All ranks434#5.4731.3%7.6%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Augments

Riot’s match-v1 data does not report which augments a player took, so there is no augment number on this page and none anywhere else on the site. The augment reference lists what each one grants.