TFT CODEX

Blackthorn Malphite & Aphelios

Fast 8Carried by Malphite & Aphelios

Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Malphite

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 9.0 on average.
Roll
Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Malphite; about 33 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 5: 8.3 · stage 6: 9.0
Games end
Lv 8 36% · Lv 9 48% · Lv 10 9%

Open in Builder

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Kennen★
  • Edge of Night
  • Hand Of Justice
4Aphelios★★
  • Guinsoo's Rageblade
  • Kraken's Fury
  • Infinity Edge
carry
4Malphite★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
carry
3Azir★★
3Diana★★
5Luxflex
4Sentinelflex
3Mama Beakflex
1Varusflex

Also in the flex slots Rek'Sai, Warwick

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (265 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

77%836%948%109%
Lv 4planVarusXayahYorickMama BeakRapidfire 3Summoner 2Aphelios’s items on XayahMalphite’s items on Yorick
Lv 5planRakanVarusXayahYorickMama BeakRapidfire 3Fae 2Juggernaut 2Summoner 2Aphelios’s items on XayahMalphite’s items on Yorick
Lv 6planRakanVarusXayahDianaMama BeakYorickRapidfire 3Fae 2Juggernaut 2Summoner 2Vanguard 2Aphelios’s items on XayahMalphite’s items on Yorick
Lv 7planVarusAzirDianaMama BeakApheliosXayahRakan− YorickRapidfire 4Fae 2Lunar 2Summoner 2Vanguard 2Malphite’s items on Rakan
Lv 836%KennenApheliosMalphiteAzirMama BeakDianaSentinelVarus− Xayah, Rakan
Lv 948%KennenLuxApheliosMalphiteSentinelAzirMama BeakDianaVarus

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 5: 8.3 · stage 6: 9.0

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
MalphiteGargoyle Stoneplate#4.76+0.19175
MalphiteWarmogs Armor#4.58+0.01102
MalphiteSpirit Visage#4.69+0.1265

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Rek'Sai, WarwickLux, Mama Beak, Sentinel5.2172
Alistar, SettAzir, Sentinel, Varus5.6216
Amumu, KrugDiana, Sentinel, Varus5.1916

Traits

Active on the core board, with the next breakpoint the trait offers.

Blackthorn2next 4Executioner2next 3Lunar2next 3Monolith1Inferno1next 2Rapidfire1next 2Ravager1next 2Summoner1next 2Vanguard1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Blackthorn24.7511945.1565

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+48#4.4452.1%10.4%
All ranks86#4.5751.2%8.1%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Blackthorn 2 averages 4.75 here, against 5.15 at Blackthorn 4 (184 boards)

    Item Extraction

By ruleSuits this carry Malphite is built for ability power here (204 boards)

Baron's LairCoronationDeadlier CapsHold the LineSoul AwakeningDark RitualEarly LearningsEmbiggenNO SCOUT NO PIVOTSeraphim's StaffTons of Stats!Stand United
Works against it: Wrong damage type (3)

By ruleWrong damage type Malphite is built for ability power here (204 boards)

Deadlier BladesCybernetic ImplantsFocused Fire

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.