Wisps
All 174 Wisps and the 20 prismatic ones, in the game’s own words and numbers.
From Riot’s own game client, version 18.3.0, files dated 2026-09-25. Nothing on this page is measured from matches.
A Wisp is Set 18’s shop extra: Riot’s set overview puts one in the rightmost slot of every other shop, for sale during planning, one a round. The Blossom trait changes that: at 3 it upgrades them, at 5 they are in every shop, at 9 you can buy two a round. Price, tier and when each turns up are the game’s own; the files say nothing of how often a given Wisp is offered, so neither does this page.
Tier 169
Reroll your shop with all 4-cost champions.
Blossom upgrade Reroll your shop with all 4-cost champions. Gain 2 gold.
3 gold late
Reroll your shop with all 1-cost champions.
Blossom upgrade Reroll your shop with all 1-cost champions. Gain 1 Gold.
Free early
Reroll your shop with all 3-cost champions.
Blossom upgrade Reroll your shop with all 3-cost champions. Gain 2 gold.
2 gold mid to mid-late
Reroll your shop with all 2-cost champions.
Blossom upgrade Reroll your shop with all 2-cost champions. Gain 1 gold.
1 gold early to early-mid
A random back row champion gains 85% Attack Speed for 7 seconds.
Blossom upgrade A random back row champion gains 115% Attack Speed for 8 seconds.
1 gold mid-late to very late
Your champions gain 150 shield for 10 seconds.
Blossom upgrade Your champions gain 225 shield for 10 seconds.
Free early
The next champion sold this round sells for 200% gold.
Blossom upgrade The next champion sold this round sells for 250% gold.
2 gold mid to late
The wilds couldn't find a wisp for you this roll. Gain 3 gold.
Blossom upgrade The wilds couldn't find a wisp for you this roll. Gain 5 gold.
Free early to very late
The first ally to die explodes, dealing 25% Max Health magic damage.
Blossom upgrade The first 2 allies to die explode, dealing 25% Max Health magic damage.
1 gold early-mid to mid
Gain a temporary equippable Blast Potion.
Blossom upgrade Gain a temporary equippable Radiant Blast Potion.
1 gold early-mid to mid-late
Gain 1 gold for every champion you kill.
Blossom upgrade Gain 1 gold for every champion you kill. Gain 1 gold.
2 gold early-mid to mid-late
At the start of combat, a champion gains a temporary recommended item.
Blossom upgrade At the start of combat, a champion gains a temporary recommended item and 250 Health.
1 gold early-mid to mid-late
Your allies gain 7 temporary, non-removable Giant's Belts.
Blossom upgrade Your allies gain 10 temporary, non-removable Giant's Belts.
1 gold mid to mid-late
Flip a coin, gain 1 gold if it's heads.
Blossom upgrade Flip 2 coins, gain 1 gold if it's heads.
Free early
Reveal your next opponent. Your team gains 12% Attack Speed.
Blossom upgrade Reveal your next opponent. Your team gains 18% Attack Speed.
1 gold mid-late to very late
Roll a six-sided die. Gain gold equal to the result.
Blossom upgrade 3 gold Roll two six-sided dice. Gain gold equal to the result.
2 gold early-mid to mid
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Blossom upgrade Gain 3 consumables that give permanent Armor and Magic Resist or Health.
1 gold early-mid to mid
Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
Blossom upgrade 1 gold Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Free early
Add 2 to your loss streak.
Blossom upgrade Add 3 to your loss streak.
1 gold early
Gain 1 Item Reforger.
Blossom upgrade Gain 2 Item Reforgers.
Free early
Gain 50% bonus Coven Essence this combat.
Blossom upgrade Gain 90% bonus Coven Essence this combat.
1 gold early to mid
Gain 2 XP.
Blossom upgrade Free Gain 2 XP.
1 gold early
Gain 1 XP for each enemy that dies.
Blossom upgrade Gain 1 XP for each enemy that dies. Gain 2 XP.
1 gold early to early-mid
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
Blossom upgrade Reroll your shop. Inferno lights 3 shop slots on fire, upgrading them.
1 gold mid to late
Add 1 to your win streak.
Blossom upgrade Add 2 to your win streak.
1 gold early
Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.
Blossom upgrade Your champions are Unstoppable and gain 15% Attack Speed for 15 seconds.
3 gold mid-late to very late
Fill your shop with Wisps. You can only buy one.
Blossom upgrade Fill your shop with upgraded Wisps. You can only buy one.
1 gold mid to very late
Gain a temporary Training Dummy with a Giant's Belt.
Blossom upgrade Gain a Training Dummy with a Sunfire Cape.
Free early
Gain 2 rerolls.
Blossom upgrade Gain 3 rerolls.
2 gold early to mid
Gain a tempoary equippable Health Potion.
Blossom upgrade Gain a temporary equippable Radiant Health Potion.
1 gold early-mid to mid-late
Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
Blossom upgrade Gain a Rengar or a Kha'Zix. They gain 5 takedowns.
3 gold early
Your highest Health unit grows, gaining 350 Health.
Blossom upgrade Your highest Health unit grows, gaining 500 Health.
1 gold early-mid to mid
Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.
Blossom upgrade Your highest Attack Speed unit shrinks, gaining 35% Attack Speed.
1 gold early-mid to mid
Your front center champion gains 6% Max Health per front-row unit.
Blossom upgrade Your front center champion gains 8% Max Health per front-row unit.
1 gold mid-late to late
Your first 3 champions to die stun their killer for 1.5 seconds.
Blossom upgrade Your first 4 champions to die stun their killer for 1.75 second.
1 gold late to very late
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Blossom upgrade 2 gold Gain 3 consumables that give permanent Attack Damage or Attack Speed.
1 gold early-mid to mid
Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
Blossom upgrade Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Free early
Cast a random Wisp.
Blossom upgrade Cast a random Wisp worth 1 or more gold.
1 gold early to early-mid
Deal 10% Max Health true damage to all enemies.
Blossom upgrade Deal 18% Max Health true damage to all enemies.
1 gold mid-late to late
Gain 3 gold worth of random champions.
Blossom upgrade 4 gold Gain 4 gold worth of random champions.
3 gold early
Gain a temporary equippable Mana Potion.
Blossom upgrade Gain a temporary equippable Radiant Mana Potion.
1 gold early-mid to mid-late
If you win the next player combat, gain 2 Gold.
Blossom upgrade If you win the next player combat, gain 3 Gold.
1 gold early
A random 1-cost you own permanently transforms into a 2-cost.
Blossom upgrade The highest star level 1-cost you own permanently transforms into a 2-cost.
Free early to early-mid
Gain a Tiny Champion Duplicator.
Blossom upgrade Free Gain a Tiny Champion Duplicator.
1 gold early
After 8 seconds, increase Lunar's effects by 100%.
Blossom upgrade After 8 seconds, increase Lunar's effects by 175%.
2 gold mid-late to late
Your first champion to die turns into a 900 Health dummy with their defenses.
Blossom upgrade Your first champion to die turns into a 1350 Health dummy with their defenses.
2 gold early-mid to mid-late
10% Slow enemies and reduce their shields by 20% for 10 seconds.
Blossom upgrade 10% Slow enemies and reduce their shields by 30% for 10 seconds.
1 gold mid-late to very late
Your one-star champions drop 1 gold on death.
Blossom upgrade Your one-star champions drop 1 gold on death. Gain 1 gold.
1 gold early-mid to mid
A random 2-cost you own permanently transforms into a 3-cost.
Blossom upgrade The highest star level 2-cost you own permanently transforms into a 3-cost.
Free early to mid
Gain a temporary Lifeblossom.
Blossom upgrade Free Gain a temporary Lifeblossom.
1 gold early-mid to mid-late
Gain a temporary Stonebark Tree.
Blossom upgrade Free Gain a temporary Stonebark Tree.
1 gold early-mid to mid-late
Your champions gain 4% Attack Damage and Ability Power.
Blossom upgrade Your champions gain 6% Attack Damage and Ability Power.
Free mid-late to very late
On cast, your champions gain 30% Attack Speed for 4 seconds.
Blossom upgrade On cast, your champions gain 40% Attack Speed for 5 seconds.
2 gold mid to mid-late
Your team gains 1 Mana Regen.
Blossom upgrade Your team gains 2 Mana Regen.
1 gold early-mid to mid-late
Tanks reduce instances of incoming damage by 10.
Blossom upgrade Tanks reduce instances of incoming damage by 18.
2 gold mid-late to very late
Any units you bench have items removed and broken apart.
Blossom upgrade Any units you bench have items removed and broken apart. Gain 2 Gold.
Free mid-late to late
Each of your shops has a 4-cost in it this round until you buy one.
Blossom upgrade Free Each of your shops has a 4-cost in it this round until you buy one.
1 gold mid to mid-late
Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.
Blossom upgrade 2 random champions on the back row are untargetable for 10 seconds.
Free mid-late to late
Burn and Wound enemies for 10 seconds.
Blossom upgrade Burn and Wound enemies for 15 seconds.
2 gold mid to mid-late
If you lose and kill at least one enemy, gain 4 XP.
Blossom upgrade If you lose and kill at least one enemy, gain 6 XP.
1 gold early
30% Shred and Sunder enemies for 10 seconds.
Blossom upgrade 30% Shred and Sunder enemies for 15 seconds.
1 gold mid to mid-late
Gain 7 seeds at start of combat.
Blossom upgrade Gain 10 seeds at start of combat.
2 gold mid-late to very late
Gain 2 consumables that give permanent Ability Power or Mana Regen.
Blossom upgrade Gain 3 consumables that give permanent Ability Power or Mana Regen.
1 gold early-mid to mid
Gain 1 consumable that gives permanent Ability Power or Mana Regen.
Blossom upgrade 1 gold Gain 2 consumables that give permanent Ability Power or Mana Regen.
Free early
Next player combat, your Rivals' takedowns count twice.
Blossom upgrade Free Next player combat, your Rivals' takedowns count twice.
2 gold early to mid-late
Gain 1 gold. Your opponent gains 1 gold.
Blossom upgrade Gain 2 gold. Your opponent gains 1 gold.
Free early
After 25 seconds, allies gain 300% Damage Amp.
Blossom upgrade After 23 seconds, allies gain 300% Damage Amp.
1 gold early-mid to mid
Your champions gain 50 Health.
Blossom upgrade Your champions gain 75 Health.
Free mid-late to very late
Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Blossom upgrade Your Tanks reflect 18% of damage taken to adjacent enemies every ? seconds.
2 gold mid to very late
Tier 277
After 8 seconds, stun all enemies for 1.5 seconds.
Blossom upgrade After 8 and 18 seconds, stun all enemies for 1.5 seconds.
2 gold mid-late to very late
For 18 seconds, your shop rerolls for free every 2 seconds.
Blossom upgrade For 24 seconds, your shop rerolls for free every 2 seconds.
8 gold mid-late to late
Gain a random 2-star 1-cost champion.
Blossom upgrade 2 gold Gain a random 2-star 1-cost champion.
3 gold early
Lose 3 components, including ones built into items. Gain an Artifact anvil.
Blossom upgrade Lose 3 components, including ones built into items. Gain an Artifact anvil and 1 Reforger.
2 gold early to early-mid
Allies gain 1250 Shield, decaying over 6 seconds.
Blossom upgrade Allies gain 1250 Shield, decaying over 9 seconds.
3 gold late to very late
Gain the Bear Primal buff for this combat.
3 gold mid to late
Gain 2 random 1-star 4-cost champions.
Blossom upgrade 7 gold Gain 2 random 1-star 4-cost champions.
8 gold mid-late
After 20 champion deaths, gain a component anvil.
Blossom upgrade After 16 champion deaths, gain a component anvil.
4 gold early-mid to mid
Up to 2 1-star champions temporarily star up during combat.
Blossom upgrade Up to 3 1-star champions temporarily star up during combat.
6 gold late to very late
Gain 4 XP.
Blossom upgrade 2 gold Gain 4 XP.
3 gold early to mid
Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
Blossom upgrade Your Tanks gain a 30% Max Health shield upon falling below 50% Health.
3 gold mid-late to very late
If you win the next player combat, gain a random component.
Blossom upgrade 2 gold If you win the next player combat, gain a random component.
4 gold early-mid to mid-late
Increase all enemies' Max Mana by 15 until their next cast.
Blossom upgrade Increase all enemies' Max Mana by 22 until their next cast.
2 gold late to very late
Open an item store. Items cost 0 to 15 gold.
Blossom upgrade Open an item store. Items cost 0 to 15 gold. Gain 1 Gold.
Free early-mid to mid-late
Every 5 seconds, your champions have a 20% chance to drop 1 Gold.
Blossom upgrade Every 4 seconds, your champions have a 20% chance to drop 1 Gold.
2 gold mid to mid-late
Your team gains 30 Health for each active non-unique trait.
Blossom upgrade Your team gains 45 Health for each active non-unique trait.
3 gold mid-late to late
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Blossom upgrade Gain 4 consumables that give permanent Armor and Magic Resist or Health.
3 gold late to very late
Your team gains 2 Mana Regen.
Blossom upgrade Your team gains 3 Mana Regen.
2 gold late to very late
Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
Blossom upgrade Champions gain 6% Max Health Shield and 6% Damage Amp per adjacent ally.
3 gold late to very late
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Blossom upgrade Free Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
1 gold early-mid to mid
Gain 2 copies of a 2-cost champion you don't have.
Blossom upgrade 5 gold Gain 3 copies of a 2-cost champion you don't have.
4 gold early
Your highest Health ally deals 2% max Health damage per second in an area.
Blossom upgrade Your highest Health ally deals 3% max Health damage per second in an area.
3 gold late to very late
Gain 1 gold for every 1700 damage your highest damage champion deals.
Blossom upgrade Gain 1 gold for every 1000 damage your highest damage champion deals.
1 gold mid-late to late
After 3 player combats, gain 2 Gold per fight won.
Blossom upgrade After 3 player combats, gain 2 Gold per fight won plus 1 Gold.
2 gold early to early-mid
For the next 3 player combats, gain 4 XP if you lose.
Blossom upgrade For the next 3 player combats, gain 6 XP if you lose.
4 gold early-mid to mid
Gain 10 XP.
Blossom upgrade Gain 12 XP.
7 gold early-mid to mid-late
Heal 5 Player Health.
Blossom upgrade Heal 7 Player Health.
2 gold early to early-mid
Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.
Blossom upgrade Your Casters spawn a firefly per 15 Mana spent. Each deals 110 magic damage.
2 gold mid to very late
A component on your bench turns into a completed item it builds.
Blossom upgrade 2 gold A component on your bench turns into a completed item it builds.
4 gold early-mid to mid
Your Fighters gain 1 range.
Blossom upgrade Your Fighters gain 2 range.
2 gold late to very late
Enemies attacking your highest health champion deal 14% less damage.
Blossom upgrade Enemies attacking your highest health champion deal 20% less damage.
2 gold mid-late to very late
Gain a random 2-star 2-cost champion.
Blossom upgrade 5 gold Gain a random 2-star 2-cost champion.
6 gold early to early-mid
Overrun the shop with Riftbeasts.
Blossom upgrade 3 gold Overrun the shop with Riftbeasts.
4 gold early-mid to mid-late
Fighters execute targets under 12% Health. They gain 15% Attack Speed on kill.
Blossom upgrade Fighters execute targets under 15% Health. They gain 40% Attack Speed on kill.
2 gold late to very late
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
Blossom upgrade Gain 4 consumables that give permanent Attack Damage or Attack Speed.
3 gold late to very late
Gain 1 gold for every 12 missing Player Health.
Blossom upgrade Gain 1 gold for every 12 missing Player Health. Then heal 3 Health.
Free late to very late
Every 4 seconds, roots stun an enemy for 1 second.
Blossom upgrade Every 4 seconds, roots stun 2 enemies for 1 second.
2 gold mid-late to late
Gain 7 shop rerolls.
Blossom upgrade Gain 10 shop rerolls.
7 gold very late
If you win the next player combat, gain 8 Gold.
Blossom upgrade If you win next combat, gain 10 Gold.
3 gold mid-late to late
A random 4-cost you own permanently transforms into a 5-cost.
Blossom upgrade The highest star level 4-cost you own permanently transforms into a 5-cost.
Free mid-late to late
Your Casters have 15% reduced Max Mana.
Blossom upgrade Your Casters have 20% reduced Max Mana.
2 gold late to very late
Your Marksmen's attacks grant 3% stacking Attack Speed.
Blossom upgrade Your Marksmen's attacks grant 5% stacking Attack Speed.
2 gold mid-late to very late
Your Marksmen have a 30% chance to double attack.
Blossom upgrade Your Marksmen have a 45% chance to double attack.
3 gold late to very late
Gain 3% Damage Amp for every 10 gold you have.
Blossom upgrade Gain 4% Damage Amp for every 10 gold you have.
3 gold mid-late to late
Reroll your shop with all 2-star 3-cost champions.
Blossom upgrade 3 gold Reroll your shop with all 2-star 3-cost champions.
4 gold mid to mid-late
Lose 3 Player Health. Gain a Lesser Champion Duplicator.
Blossom upgrade Lose 1 Player Health. Gain a Lesser Champion Duplicator.
3 gold early to early-mid
Your lowest star 1-cost or 2-cost champion stars up in combat.
Blossom upgrade 3 gold Your two lowest star 1-cost or 2-cost champions star up in combat.
2 gold early-mid to mid-late
Every 3 ally deaths, summon a random Riftbeast.
Blossom upgrade Every 3 ally deaths, summon a random Riftbeast that's sometimes 2-star.
2 gold mid-late to very late
For each ally champion that survives combat, gain 2 Gold.
Blossom upgrade For each ally champion that survives combat, gain 3 Gold.
3 gold mid to mid-late
Open a random item store. Random items cost 0 to 14 gold.
Blossom upgrade Open a random item store. Random items cost 0 to 14 gold. Gain 2 Gold.
Free mid-late to late
Gain a temporary Warmog's Armor.
Blossom upgrade Gain a temporary The Indomitable.
2 gold early-mid to late
Gain a temporary Thief's Gloves.
Blossom upgrade Gain a temporary Mittens.
3 gold early-mid to late
Combat start: Up to 2 inactive traits activate at the lowest level.
Blossom upgrade Combat Start: Up to 4 inactive traits activate at the lowest level.
2 gold mid-late to very late
Gain a temporary Bramble Vest.
Blossom upgrade Gain a temporary Aegis of Dawn.
2 gold early-mid to late
Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
Blossom upgrade Shields are 20% stronger. Allies gain 300 shield for 10 seconds.
2 gold late to very late
Gain three temporary equippable Potions.
Blossom upgrade Gain three temporary equippable Radiant Potions.
2 gold late to very late
Your stacking items start next combat partially stacked.
Blossom upgrade Your stacking items start next combat extra stacked.
2 gold early-mid to late
Gain a copy of the first allied champion to die.
Blossom upgrade 1 gold Gain a copy of the first allied champion to die.
2 gold early to mid
Gain a free reroll per star level of each unique Solar champion.
Blossom upgrade 5 gold Gain a free reroll per star level of each unique Solar champion.
6 gold mid to mid-late
Your team heals 1% max Health per second.
Blossom upgrade Your team heals 2% max Health per second.
3 gold mid to mid-late
Whenever an ally dies, your champions gain 4% stacking Damage Amp.
Blossom upgrade Whenever an ally dies, your champions gain 6% stacking Damage Amp.
2 gold late to very late
You have a 50% chance to get a free reroll with each kill.
Blossom upgrade 60% chance to get a reroll with each kill, and 1 more if you win.
3 gold early-mid to mid-late
For each ally champion alive after 18 seconds, gain a reroll.
Blossom upgrade For each ally champion alive after 16 seconds, gain a reroll.
3 gold early-mid to mid
Combat start: 2 champions without items gain a temporary recommended item.
Blossom upgrade Combat Start: 3 champions without items gain a temporary recommended item.
3 gold mid-late to late
Lose 4 Player Health. Gain 2 Gold.
Blossom upgrade Lose 2 Player Health. Gain 2 Gold.
Free early to early-mid
For each ally champion alive after 15 seconds, gain 2 XP.
Blossom upgrade For each ally champion alive after 12 seconds, gain 2 XP.
3 gold mid to mid-late
The BFF eats enemies he damages under 16% Max Health.
Blossom upgrade The BFF eats enemies he damages under 22% Max Health.
2 gold mid-late to very late
Gain a Leona, Sejuani, and Kayle
Blossom upgrade 4 gold Gain a Leona, Sejuani, and Kayle
6 gold early to early-mid
Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
Blossom upgrade Champions with no adjacent allies gain 15% Max Health and 15% Damage Amp.
2 gold late to very late
Champions alone in their row gain 15% Health and 15% Damage Amp.
Blossom upgrade Champions alone in their row gain 20% Health and 20% Damage Amp.
2 gold mid to very late
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
Blossom upgrade Free The first 8 times you reroll your shop this round, the lowest cost champion becomes 2-star.
1 gold early-mid to mid
Gain 3 consumables that give permanent Ability Power or Mana Regen.
Blossom upgrade Gain 4 consumables that give permanent Ability Power or Mana Regen.
3 gold late to very late
Gain a random 2-star 3-cost champion.
Blossom upgrade 8 gold Gain a random 2-star 3-cost champion.
10 gold early-mid to mid
Gain the Tiger Primal buff for this combat.
Blossom upgrade 2 gold Gain the Tiger Primal buff for this combat.
3 gold mid to late
Gain 2 Training Dummies each with a random tank item.
Blossom upgrade Gain 3 Training Dummies each with a random tank item.
3 gold mid-late to late
Gain the Turtle Primal buff for this combat.
Blossom upgrade 2 gold Gain the Turtle Primal buff for this combat.
3 gold mid to late
Allies have a 99% chance to dodge attacks for 4 seconds.
Blossom upgrade Allies have a 99% chance to dodge attacks for 5 seconds.
2 gold mid-late to late
Tier 328
Sell your board and bench, gain 6 gold and 8 rerolls.
Blossom upgrade Sell your board and bench, gain 10 gold and 10 rerolls.
— early-mid
Reroll your shop with all 5-cost champions.
Blossom upgrade Reroll your shop with all 5-cost champions. Gain 5 gold.
8 gold very late
Fire spreads across the board, dealing true damage to enemies.
Blossom upgrade Fire spreads across the board, dealing more true damage to enemies.
3 gold late to very late
Lose 10 Player Health. Gain a Champion Duplicator.
Blossom upgrade Lose 8 Player Health. Gain a Champion Duplicator.
6 gold mid-late
Reroll your shop with all 2-star 2-cost champions.
Blossom upgrade 2 gold Reroll your shop with all 2-star 2-cost champions.
3 gold early-mid to mid
Gain one of each 5-cost champion.
Blossom upgrade 40 gold Gain one of each 5-cost champion.
45 gold very late
Clone your highest damage champion. The clone deals 20% damage.
Blossom upgrade Clone your highest damage champion. The clone deals 30% damage.
5 gold late to very late
Your champions explode on death, dealing 15% Max Health magic damage.
Blossom upgrade Your champions explode on death, dealing 18% Max Health magic damage.
3 gold late to very late
Gain a random 4-cost champion.
Blossom upgrade 4 gold Gain a random 4-cost champion.
5 gold early
Your highest Health unit grows, gaining 750 Health.
Blossom upgrade Your 2 highest Health units grow, gaining 750 Health.
4 gold late to very late
Gain a random 2-star 5-cost champion.
Blossom upgrade 14 gold Gain a random 2-star 5-cost champion.
18 gold very late
Cast 2 random Wisps.
Blossom upgrade Cast 2 random Wisps worth 2 or more gold.
4 gold late to very late
Your team gains Baron Buff, increasing their stats.
Blossom upgrade Your team gains Baron Buff, greatly increasing their stats.
6 gold late to very late
Gain a 5-cost champion. Gain them again each round FOREVER.
Blossom upgrade 33 gold Gain a 5-cost champion. Gain them again each round FOREVER.
35 gold very late
After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
Blossom upgrade After 5 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
2 gold very late
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
5 gold mid-late to late
A temporary 1-star 5-cost with 1 recommended items joins your team.
Blossom upgrade 5 gold A temporary 1-star 5-cost with 2 recommended items joins your team.
2 gold very late
Slow, Burn, Shred, and Sunder enemies for 8 seconds.
Blossom upgrade Slow, Burn, Shred, and Sunder enemies for 12 seconds.
4 gold late to very late
A temporary 3-star 1-cost joins your team.
Blossom upgrade A temporary 3-star 1-cost with 1recommend item joins your team.
4 gold mid-late to late
Every 1 second deal 5% Max Health true damage to an enemy.
Blossom upgrade Every 1 seconds deal 7% Max Health true damage to an enemy.
3 gold late to very late
Kill EVERYONE without an item after 10 seconds.
Blossom upgrade Kill EVERYONE without an item after 8 seconds.
1 gold very late
Gain a temporary emblem of your most active trait.
Blossom upgrade 1 gold Gain a temporary emblem of your most active trait.
2 gold late to very late
After 8 seconds, 1 random equipped item temporarily becomes Radiant.
Blossom upgrade After 5 seconds, 1 random equipped item temporarily becomes Radiant.
3 gold late to very late
The next 2 rerolls this round will have 2+ champions fielded last combat.
Blossom upgrade The next 3 rerolls this round will have 2+ champions fielded last combat.
3 gold mid-late to late
Gain a random 5 cost champion.
Blossom upgrade 5 gold Gain a random 5-cost champion.
6 gold mid
Reroll your shop with all 2-star 1-cost champions.
Blossom upgrade 1 gold Reroll your shop with all 2-star 1-cost champions.
2 gold early to early-mid
Archers fire from the trees, dealing 500 physical damage every 3 seconds.
Blossom upgrade Archers fire from the trees, dealing 900 physical damage every 3 seconds.
3 gold late to very late
Every 8 seconds, Stun enemies for 1 second.
Blossom upgrade Every 8 seconds, Stun enemies for 1.5 seconds.
3 gold late to very late
Prismatic20
Allies gain 7500 Shield, decaying over 30 seconds.
Spread a raging fire across the board!
Clone your highest damage champion. The clone deals 100% damage.
Your champions explode on death, dealing 100% Max Health magic damage.
Increase all enemies' Max Mana by 150 until their next cast.
Your team gains 15 Mana Regen.
Your highest Health ally becomes an absolute menace.
3 temporary 2-star 5-costs with 2 recommended items each join your team.
Your 10 highest Health units grow, gaining 2500 Health.
Your 10 highest Attack Speed units shrink, gaining 100% Attack Speed.
A squad of 5 temporary 4-star 1-costs joins your team.
Every 0.15 seconds deal 5% Max Health true damage to an enemy.
Gain 777 shop rerolls.
Gain 6 temporary Radiant Warmog's Armors and 5 Removers.
Champions alone in their row gain 100% Health and 150% Damage Amp.
90% Shred and Sunder enemies for 45 seconds.
An implausible number of archers fire from the trees.
Every 3 seconds, Stun enemies for 1.5 seconds.
Gain 100 gold. Your opponent gains 1 gold.
After 12 seconds, allies gain 300% Damage Amp.