TFT CODEX

Blossom Ahri Caustic

Fast 8ConsistentCarried by Ahri

Updated 30 Sep 2026, 02:27 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Ahri

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.5 on average.
Play it when
you hold Sparring Gloves and B.F. Sword, and nobody else is on Ahri (it placed #5.97 then, #6.37 against two or more)
Roll
Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Ahri; about 33 if three copies of each are on other boards. model
Build
Ahri Ahri Jeweled GauntletSpear of ShojinStriker's Flail Jeweled Gauntlet, Spear of Shojin, Striker's Flail · 37 games · #5.76
Components
Sparring GlovesSparring Gloves ×2 · B.F. SwordB.F. Sword · Giant's BeltGiant's Belt · Needlessly Large RodNeedlessly Large Rod · Tear of the GoddessTear of the Goddess
Pace
Level when its players go out — stage 4: 7.9 · stage 5: 8.1 · stage 6: 8.5
Games end
Lv 7 10% · Lv 8 65% · Lv 9 22%

Open in Builder

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open. Under a unit, or: the champions its boards play in that slot instead, measured on its level-8 boards this patch.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured; the gold one adds the champion that placed best at that level.

4Ahri★★
  • Jeweled Gauntlet
  • Spear of Shojin
  • Blue Buff
carry
4Sett★★
  • Gargoyle Stoneplate
  • Warmogs Armor
3Master Yi★★
  • Guinsoo's Rageblade
  • Bloodthirster
2Yunara★★
or
  • Rek'Sai
1Karma★★
or
  • Draven
1Yorick★★
or
  • Sentinel
5Taricflex
4Malphiteflex
or
  • Morgana

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

The board at every level from 4, with what each level adds and sells. From level 7 up it is measured over 1,591 games; below that it is planned.

710%865%922%102%
Lv 4planKarmaYorickYunaraMaster Yi4Ahri’s items on Karma
Lv 5realYorickKarmaYunaraMaster Yi4
Lv 6realYorickKarmaYunaraMaster YiAhriSettAddedAhriSett62
Lv 710%AhriSettMaster YiYunaraKarmaYorickRengarAddedRengar162
Lv 865%AhriSettMaster YiYunaraKarmaYorickMalphiteTaricAddedMalphiteTaricSoldRengar1162
Lv 922%AhriSettMaster YiYunaraKarmaYorickTaricMalphiteMorganaAddedMorgana1162

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

How these rows are made

Level 7 and up are the boards this comp’s games ended on, all ranks, the last 14 days. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games. Under a measured level, its options: what its games put in the slots past that level’s core this patch, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.

Contested?

How this comp placed by how many of the other seven players in the lobby held Ahri, over 619 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
Nobody else#5.9740%
1 other player#6.2541%
2 or more#6.3718%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AhriJeweled Gauntlet#5.93-0.22820
AhriSpear of Shojin#6.04-0.11542
AhriBlue Buff#5.72-0.44307

Full builds

The carries’ most played three-item builds this patch, with the placement of the games they were built in.

ChampionBuildAvg PlaceGames
AhriJeweled GauntletJeweled GauntletSpear of ShojinSpear of ShojinStriker's FlailStriker's Flail#5.7637
AhriJeweled GauntletJeweled GauntletRabadon's DeathcapRabadon's DeathcapSpear of ShojinSpear of Shojin#5.4624

Components to hold Sparring Gloves ×2, B.F. Sword, Giant's Belt, Needlessly Large Rod, Tear of the Goddess

Variations

Other boards this comp ends on. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level; all of them count in the numbers above.

Lv 8TaricAhriMorganaSettMaster YiYunaraKarmaYorick6.07avg place660 gamesPlaysMorganaInstead ofMalphite
Lv 8AhriSettCassiopeiaFiddlesticksMaster YiYunaraKarmaYorick5.86avg place190 gamesPlaysCassiopeiaFiddlesticksInstead ofMalphiteTaric
Lv 8MaokaiAhriMalphiteSettKog'MawMaster YiKarmaRek'Sai5.48avg place92 gamesPlaysMaokaiKog'MawRek'SaiInstead ofYunaraYorickTaric
Lv 8AsheAhriMalphiteSettKarmaRek'SaiYorick+1 open5.44avg place70 gamesPlaysAsheRek'SaiInstead ofMaster YiYunaraTaric

Traits

Active on the core board, with the next breakpoint the trait offers.

Blossom6next 7Spellweaver2next 4Adaptor1next 2Brawler1next 2Executioner1next 2Juggernaut1next 2Summoner1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Blossom36.2615155.9685775.99577
Spellweaver26.011,28345.90200

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+238#6.1116.8%4.2%
All ranks620#6.1516.4%2.6%

Trend

Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Blossom Ahri & Sett (Krug)—5#4.80199
Blossom Ahri Executioner—5#4.8384
Blossom Ahri & SettC4#4.7559,873
Blossom Juggernaut—4#6.221,947
Blossom Ahri Vanguard—4#4.141,096
Blossom Ahri & Sett Summoner—4#5.82960
Executioner Ahri & Sett—4#4.32784
Blossom—4#6.30250

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Blossom 5 averages 5.96 here, against 6.26 at Blossom 3 (1008 boards)

    Blossom's Call

By ruleSuits this carry Ahri is built for ability power here (1199 boards)

Baron's LairCoronationDeadlier CapsHold the LineSoul AwakeningDark RitualEarly LearningsEmbiggenNO SCOUT NO PIVOTSeraphim's StaffTons of Stats!Stand United
Works against it: Wrong damage type (3)

By ruleWrong damage type Ahri is built for ability power here (1199 boards)

Deadlier BladesCybernetic ImplantsFocused Fire

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.