Blossom Ahri Caustic
Fast 8ConsistentCarried by Ahri
Updated 30 Sep 2026, 02:27 UTC · Patch 18.3

Game plan
- How it’s played
- Fast 8 Players of this comp who go out in stage 6 are level 8.5 on average.
- Play it when
- you hold Sparring Gloves and B.F. Sword, and nobody else is on Ahri (it placed #5.97 then, #6.37 against two or more)
- Roll
- Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Ahri; about 33 if three copies of each are on other boards. model
- Build
Ahri 

Jeweled Gauntlet, Spear of Shojin, Striker's Flail · 37 games · #5.76- Components
Sparring Gloves ×2 ·
B.F. Sword ·
Giant's Belt ·
Needlessly Large Rod ·
Tear of the Goddess- Pace
- Level when its players go out — stage 4: 7.9 · stage 5: 8.1 · stage 6: 8.5
- Games end
- Lv 7 10% · Lv 8 65% · Lv 9 22%
Final board
The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open. Under a unit, or: the champions its boards play in that slot instead, measured on its level-8 boards this patch.









Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured; the gold one adds the champion that placed best at that level.
Ahri★★
Jeweled Gauntlet
Spear of Shojin
Blue Buff
Sett★★
Gargoyle Stoneplate
Warmogs Armor
Master Yi★★
Guinsoo's Rageblade
Bloodthirster
Yunara★★
Rek'Sai
Karma★★
Draven
Yorick★★
Sentinel
Taricflex
Malphiteflex
Morgana
Paste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 7 up it is measured over 1,591 games; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
How these rows are made
Level 7 and up are the boards this comp’s games ended on, all ranks, the last 14 days. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games. Under a measured level, its options: what its games put in the slots past that level’s core this patch, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
Contested?
How this comp placed by how many of the other seven players in the lobby held Ahri, over 619 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #5.97 | 40% |
| 1 other player | #6.25 | 41% |
| 2 or more | #6.37 | 18% |
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #5.93 | -0.22 | 820 | ||
| #6.04 | -0.11 | 542 | ||
| #5.72 | -0.44 | 307 |
Full builds
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #5.76 | 37 | ||
| #5.46 | 24 |
Components to hold Sparring Gloves ×2, B.F. Sword, Giant's Belt, Needlessly Large Rod, Tear of the Goddess
Variations
Other boards this comp ends on. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level; all of them count in the numbers above.
Traits
Active on the core board, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Blossom | 36.2615155.9685775.99577 |
| Spellweaver | 26.011,28345.90200 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 238 | #6.11 | 16.8% | 4.2% |
| All ranks | 620 | #6.15 | 16.4% | 2.6% |
Trend
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Blossom Ahri & Sett (Krug) | — | 5 | #4.80 | 199 |
| Blossom Ahri Executioner | — | 5 | #4.83 | 84 |
| Blossom Ahri & Sett | C | 4 | #4.75 | 59,873 |
| Blossom Juggernaut | — | 4 | #6.22 | 1,947 |
| Blossom Ahri Vanguard | — | 4 | #4.14 | 1,096 |
| Blossom Ahri & Sett Summoner | — | 4 | #5.82 | 960 |
| Executioner Ahri & Sett | — | 4 | #4.32 | 784 |
| Blossom | — | 4 | #6.30 | 250 |
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Blossom 5 averages 5.96 here, against 6.26 at Blossom 3 (1008 boards)
Blossom's Call
By ruleSuits this carry Ahri is built for ability power here (1199 boards)
Works against it: Wrong damage type (3)
By ruleWrong damage type Ahri is built for ability power here (1199 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.