TFT CODEX

Blossom Ezreal

Fast 8Carried by Ezreal

Updated 28 Sep 2026, 08:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games

Open in BuilderThe whole final board — the core at the star level it was measured at and with the carry’s items, and its flex picks — standing the way the board above does: by rule, and yours to move.

Ezreal

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.8 on average.
Roll
Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Ezreal; about 33 if three copies of each are on other boards. model
Contested?
Others holding Ezreal: nobody else: #5.12 · 1 other: #5.07 · 2+ others: #5.59
Pace
Level when its players go out — stage 4: 8.2 · stage 5: 8.4 · stage 6: 8.8
Games end
Lv 7 5% · Lv 8 46% · Lv 9 44%

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

4Ezreal★★
  • Spear of Shojin
  • Last Whisper
  • Deathblade
carry
4Sett★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
3Hecarim★★
2Alistar★★
2Yunara★★
  • Spear of Shojin
  • Deathblade
  • Striker's Flail
1Yorick★★
4Amumuflex
3Azirflex

Also in the flex slots Ashe, Taric

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (969 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

61%75%846%944%104%
Lv 4planKarmaYorickYunaraAzirBlossom 3Executioner 2Summoner 2Ezreal’s items on Yunara
Lv 5planKarmaYorickAlistarYunaraAzirBlossom 3Executioner 2Summoner 2Ezreal’s items on Yunara
Lv 6planKarmaYorickAlistarYunaraAzirHecarimBlossom 3Executioner 2Summoner 2Ezreal’s items on Yunara
Lv 7planYorickAlistarYunaraAzirHecarimEzrealKarmaExecutioner 3Blossom 3Elderwood 3Summoner 2
Lv 846%EzrealSettAzirHecarimAlistarYunaraYorickAmumu− Karma
Lv 944%TaricEzrealSettHecarimAlistarYunaraYorickAzirAmumu

3★ targets Yunara24%

Level when its players go out — stage 4: 8.2 · stage 5: 8.4 · stage 6: 8.8.

Contested?

How this comp placed by how many of the other seven players in the lobby held Ezreal, over 269 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
Nobody else#5.1232%
1 other player#5.0743%
2 or more#5.5925%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
EzrealSpear of Shojin#5.34+0.12356
EzrealLast Whisper#5.43+0.22289
EzrealDeathblade#5.41+0.19216

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Ashe, IvernAmumu, Azir, Yunara6.24121
Ashe, MaokaiAmumu, Hecarim, Yunara5.9762
Ashe, Kog'Maw, SivirAmumu, Azir, Yorick, Yunara5.8352
Mama Beak, OrnnSett, Yorick, Yunara7.1443
Maokai, Master YiAmumu, Taric, Yunara6.5036

…and 7 smaller versions, 144 games between them. All of them are already counted in the numbers above; they are left off because no one of them is played often enough to plan around.

Traits

Active on the core board, with the next breakpoint the trait offers.

Blossom3next 5Elderwood3next 5Brawler2next 4Executioner2next 3Juggernaut1next 2Summoner1next 2Vanguard1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Executioner26.4623535.3532843.93220
Summoner24.8039134.8567

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+149#5.0936.9%7.4%
All ranks269#5.2235.3%6.7%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

Augments

Riot’s match-v1 data does not report which augments a player took, so there is no augment number on this page and none anywhere else on the site. The augment reference lists what each one grants.