Brawler Ashe with Sentinel
Fast 8Carried by Ashe
Updated 05 Oct 2026, 06:18 UTC · Patch 18.3

Game plan
- How it’s played
- Fast 8 Players of this comp who go out in stage 6 are level 8.9 on average.
- Play it when
- you hold Recurve Bow and B.F. Sword, and nobody else is on Ashe (it placed #5.08 then, #5.39 against two or more)
- Roll
- Level 8 around 4-2: about 163 rolls (326 gold) to 2-star Ashe; about 235 if three copies of each are on other boards. model
- Build
Ashe 

Last Whisper, Red Buff, Spear of Shojin · 33 games · #3.85- Components
Recurve Bow ×3 ·
B.F. Sword ·
Sparring Gloves ·
Tear of the Goddess- Pace
- Level when its players go out — stage 4: 8.2 · stage 5: 8.5 · stage 6: 8.9
- Games end
- Lv 8 42% · Lv 9 51% · Lv 10 6%
- Vs its level
- Finishes at level 8.6 on average. Boards at its levels average 4.28 across every comp; this one averages 5.40, 1.12 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.Finishes at level 8.6 on average. Boards at its levels average 4.25 across every comp; this one averages 5.31, 1.06 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.
Final board
The whole board at level 9, where most of its games end. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.










Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured.
Ashe★
Spear of Shojin
Red Buff
Infinity Edge
Sentinel★★
Gargoyle Stoneplate
Protector's Vow
Gnar
Sett★★
Gargoyle Stoneplate
Warmogs Armor
Spirit Visage
Sivir
Hecarim
Krug★★
Maokai
Ivernflex
Morganaflex
Scuttlecrabflex
Cinderlingflex
Zyra
Yorickflex
Elder Dragon
Paste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 1,349 games; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
How these rows are made
Level 8 and up are the boards this comp’s games ended on, all ranks, the last 14 days. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
Contested?
How this comp placed by how many of the other seven players in the lobby held Ashe, over 1,082 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #5.08 | 28% |
| 1 other player | #5.27 | 41% |
| 2 or more | #5.39 | 30% |
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #5.03 | -0.28 | 420 | ||
| #4.78 | -0.53 | 279 | ||
| #4.80 | -0.50 | 239 |
Full builds
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #3.85 | 33 | ||
| #4.27 | 22 |
Components to hold Recurve Bow ×3, B.F. Sword, Sparring Gloves, Tear of the Goddess
Variations
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level. A 2 on a portrait: that unit takes two team slots.
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Blossom 5 averages 4.58 here, against 5.21 at Blossom 3 (827 boards)
Blossom's CallRiftbeast 3 averages 4.86 here, against 5.37 at Riftbeast 5 (738 boards)
Omega Riftbeast
By ruleSuits this carry Ashe is built for attack damage here (752 boards)
Works against it: Wrong damage type (3)
By ruleWrong damage type Ashe is built for attack damage here (752 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
More about this comp
Traits
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Blossom | 35.2168054.58147 |
| Hunter | 25.2742534.95149 |
| Invoker | 25.0560135.38169 |
| Riftbeast | 34.8658455.37154 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 316 | #5.40 | 32.3% | 6.3% |
| All ranks | 468 | #5.31 | 33.8% | 6.0% |
Trend
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Blossom Sett Executioner | — | 4 | #4.16 | 62 |