Coven Executioner
Fast 8ConsistentCarried by Elise
Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

Game plan
- How it’s played
- Fast 8 Players of this comp who go out in stage 5 are level 8.5 on average.
- Pace
- Level when its players go out — stage 4: 8.0 · stage 5: 8.5
Final board
The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.









Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners.
Kennen★
Radiant Thief's Gloves
Jeweled Gauntlet
Bloodthirster
Fiddlesticks★★
Gargoyle Stoneplate
Warmogs Armor
Caitlyn★★
Guinsoo's Rageblade
Infinity Edge
Elise★★
Gargoyle Stoneplate
Warmogs Armor
Spirit Visage
Camille★★
Sorakaflex
Cassiopeiaflex
DianaflexAlso in the flex slots Amumu, Morgana, Sentinel
Paste it into the game’s Team Planner to have these champions marked in your shop.
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #6.38 | -0.15 | 60 | ||
| #6.77 | +0.24 | 31 |
Variations
Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.
| Adds | Leaves out | Avg Place | Games |
|---|---|---|---|
| Brambleback, Sentinel | Amumu, Diana | 6.18 | 57 |
| Alune | Amumu, Caitlyn | 6.65 | 26 |
Traits
Active on the core board, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Flora Fatalis | 16.646926.5562 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 25 | #7.16 | 4.0% | 0.0% |
| All ranks | 56 | #6.54 | 14.3% | 0.0% |
Trend
Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Flora Fatalis 2 averages 6.55 here, against 6.64 at Flora Fatalis 1 (131 boards)
Consuming Flora
By ruleSuits this carry Elise is built for ability power here (87 boards)
Works against it: Wrong damage type (3)
By ruleWrong damage type Elise is built for ability power here (87 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.