TFT CODEX

Coven Executioner

Fast 8ConsistentCarried by Elise

Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Elise

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 5 are level 8.5 on average.
Pace
Level when its players go out — stage 4: 8.0 · stage 5: 8.5

Open in Builder

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners.

5Kennen★
  • Radiant Thief's Gloves
  • Jeweled Gauntlet
  • Bloodthirster
3Fiddlesticks★★
  • Gargoyle Stoneplate
  • Warmogs Armor
2Caitlyn★★
  • Guinsoo's Rageblade
  • Infinity Edge
2Elise★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
carry
1Camille★★
4Sorakaflex
3Cassiopeiaflex
3Dianaflex

Also in the flex slots Amumu, Morgana, Sentinel

Paste it into the game’s Team Planner to have these champions marked in your shop.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
EliseGargoyle Stoneplate#6.38-0.1560
EliseWarmogs Armor#6.77+0.2431

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Brambleback, SentinelAmumu, Diana6.1857
AluneAmumu, Caitlyn6.6526

Traits

Active on the core board, with the next breakpoint the trait offers.

Coven3next 4Flora Fatalis1next 2Defender1next 2Executioner1next 2Hunter1next 2Inferno1next 2Ravager1next 2Spellweaver1next 2Vanguard1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Flora Fatalis16.646926.5562

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+25#7.164.0%0.0%
All ranks56#6.5414.3%0.0%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Flora Fatalis 2 averages 6.55 here, against 6.64 at Flora Fatalis 1 (131 boards)

    Consuming Flora

By ruleSuits this carry Elise is built for ability power here (87 boards)

Baron's LairCoronationDeadlier CapsHold the LineSoul AwakeningDark RitualEarly LearningsEmbiggenNO SCOUT NO PIVOTSeraphim's StaffTons of Stats!Stand United
Works against it: Wrong damage type (3)

By ruleWrong damage type Elise is built for ability power here (87 boards)

Deadlier BladesCybernetic ImplantsFocused Fire

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.