Coven Vanguard (Diana)
Fast 8Consistent
Updated 29 Sep 2026, 06:18 UTC · Patch 18.3
Game plan
- How it’s played
- Fast 8 Players of this comp who go out in stage 6 are level 8.6 on average.
- Pace
- Level when its players go out — stage 4: 7.6 · stage 5: 8.0 · stage 6: 8.6
- Games end
- Lv 7 23% · Lv 8 39% · Lv 9 29%
Final board
The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open. Under a unit, or: the champions its boards play in that slot instead, measured on its level-8 boards this patch.









Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.
Morgana★★
Morellonomicon
Void Staff
Jeweled Gauntlet
Cassiopeia★★
Hextech Gunblade
Spear of Shojin
Diana★★
Elise★★
Gargoyle Stoneplate
Warmogs Armor
Guinsoo's Rageblade
Aluneflex
Amumuflex
Kha'Zix
Apheliosflex
Camilleflex
Maokai
Sentinel
Paste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
Where this comp’s games end, and its board at every level from 4, each with what it added and sold since the level above and the traits it has live (hover one for what it does). Level 7 and up are measured: the boards its games ended on, all ranks, the last 14 days (1,472 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level when its players go out — stage 4: 7.6 · stage 5: 8.0 · stage 6: 8.6
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #5.52 | -0.33 | 408 | ||
| #5.91 | +0.06 | 311 | ||
| #5.62 | -0.23 | 304 |
At the top of the ladder
The newest boards of this comp from the players on our leaderboard, with where they placed. A name opens that player’s games, board and items included.
- #81Whas#2110Challenger · 1,577 LP · level 8 · out at 4-6 · 2026-09-22
Variations
Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.
| Adds | Leaves out | Avg Place | Games |
|---|---|---|---|
| Kha'Zix, Varus | Amumu, Maokai, Rengar | 5.42 | 248 |
| Camille, Kha'Zix | Alune, Amumu, Morgana | 5.52 | 146 |
| Camille, Hecarim, Kha'Zix | Alune, Amumu, Cassiopeia, Maokai, Morgana | 6.50 | 142 |
| Azir, Camille, Kha'Zix | Alune, Amumu, Maokai, Morgana, Rengar | 6.65 | 117 |
| Caitlyn, Camille, Kha'Zix | Alune, Amumu, Aphelios, Diana, Maokai, Morgana | 6.69 | 86 |
…and 7 smaller versions, 439 games between them. All of them are already counted in the numbers above; they are left off because no one of them is played often enough to plan around.
Traits
Active on the core board, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Coven | 35.5766146.2726855.91204 |
| Invoker | 25.0736035.6761 |
| Lunar | 25.8268635.3428844.9581 |
| Ravager | 26.1162245.33147 |
| Rival | 15.724366.02197 |
| Spellweaver | 25.4485044.8064 |
| Vanguard | 26.151,01644.62305 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 251 | #6.01 | 20.7% | 8.0% |
| All ranks | 588 | #5.85 | 24.0% | 6.3% |
Trend
Avg Place on each of the last 6 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Coven Morgana | B | 4 | #4.73 | 68,255 |
| Coven Elise Vanguard | — | 4 | #6.35 | 390 |
| Coven Lux & Elise | — | 4 | #4.67 | 122 |
| Vanguard Cassiopeia & Elise | — | 4 | #6.10 | 115 |
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Coven 3 averages 5.57 here, against 6.27 at Coven 4 (929 boards)
Coven Acolyte
Dark RitualLunar 4 averages 4.95 here, against 5.82 at Lunar 2 (767 boards)
Sun and Moon
Sun and Moon+
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.