TFT CODEX

Executioner Ezreal

Fast 8ConsistentCarried by Ezreal

Updated 28 Sep 2026, 13:19 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Ezreal

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.9 on average.
Roll
Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Ezreal; about 33 if three copies of each are on other boards. model
Contested?
Others holding Ezreal: nobody else: #5.47 · 1 other: #5.42 · 2+ others: #5.57
Pace
Level when its players go out — stage 4: 8.1 · stage 5: 8.4 · stage 6: 8.9
Games end
Lv 8 52% · Lv 9 41% · Lv 10 5%

Open in Builder

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

4Ezreal★★
  • Spear of Shojin
  • Last Whisper
  • Infinity Edge
carry
4Sentinel★★
  • Gargoyle Stoneplate
  • Protector's Vow
  • Warmogs Armor
4Soraka★★
  • Spear of Shojin
  • Archangel's Staff
3Hecarim★★
5Taricflex
3Dianaflex
2Alistarflex
1Rakanflex

Also in the flex slots Gnar, Lux, Ornn, Yunara

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (1,056 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

72%852%941%105%
Lv 4planRakanXayahAlistarHecarimElderwood 3Fae 2Vanguard 2Ezreal’s items on Xayah
Lv 5planRakanXayahAlistarEliseHecarimElderwood 3Vanguard 3Fae 2Ezreal’s items on Xayah
Lv 6planRakanXayahAlistarEliseDianaHecarimVanguard 4Elderwood 3Fae 2Ezreal’s items on Xayah
Lv 7planRakanAlistarDianaHecarimSentinelXayahEliseVanguard 5Elderwood 3Fae 2Ezreal’s items on Xayah
Lv 852%EzrealSentinelSorakaHecarimAlistarTaricDianaRakan− Xayah, Elise
Lv 941%TaricEzrealSentinelSorakaHecarimAlistarLuxDianaYunara− Rakan
Lv 105%GnarLuxTaricEzrealSentinelSorakaDianaHecarimAlistarAlune− Yunara

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.1 · stage 5: 8.4 · stage 6: 8.9

Contested?

How this comp placed by how many of the other seven players in the lobby held Ezreal, over 405 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
Nobody else#5.4733%
1 other player#5.4241%
2 or more#5.5726%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
EzrealSpear of Shojin#5.53+0.05421
EzrealLast Whisper#5.67+0.20349
EzrealInfinity Edge#5.69+0.22319

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Lillia, OrnnAlistar, Diana, Taric5.93233
Brambleback, RakanAlistar, Lux, Taric5.68148
Rakan, ViDiana, Lux, Sentinel6.50139
Rakan, TeemoAlistar, Diana, Yunara5.3496
Elise, GnarHecarim, Lux, Taric5.7585

…and 2 smaller versions, 54 games between them. All of them are already counted in the numbers above; they are left off because no one of them is played often enough to plan around.

Traits

Active on the core board, with the next breakpoint the trait offers.

Executioner2next 3Vanguard2next 4Flora Fatalis1next 2Elderwood2next 3Invoker1next 2Riftbeast1next 3

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Elderwood35.6948455.6223374.20105
Executioner25.9741035.3834644.82211
Flora Fatalis15.5566825.13205
Vanguard25.8747745.02479

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+264#5.5929.2%6.1%
All ranks405#5.4731.4%4.7%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Executioner Malphite & Soraka Vanguard—4#4.91488
Elderwood Ezreal & Sentinel—4#4.23132

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredElderwood 7 averages 4.20 here, against 5.69 at Elderwood 3 (589 boards)

Nature's Shelter

MeasuredFlora Fatalis 2 averages 5.13 here, against 5.55 at Flora Fatalis 1 (873 boards)

Consuming Flora

By ruleSuits this carry Ezreal is built for attack damage here (865 boards)

Baron's LairCoronationDeadlier BladesHold the LineSoul AwakeningCybernetic ImplantsEarly LearningsEmbiggenNO SCOUT NO PIVOTTons of Stats!Focused FireStand United

By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.49 (1056)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

By ruleWrong damage type Ezreal is built for attack damage here (865 boards)

Deadlier CapsDark RitualSeraphim's Staff

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.