TFT CODEX

Executioner Kha'Zix Vanguard

3-cost reroll at level 8High Win %Carried by Kha'Zix

Updated 01 Oct 2026, 08:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Kha'Zix

Game plan

How it’s played
3-cost reroll at level 8 Rolls at level 8 until its 3-costs are 3-starred: Kha'Zix.
Play it when
you hold Needlessly Large Rod and B.F. Sword
Roll
Level 8 around 4-2: about 76 rolls (152 gold) to 3-star Kha'Zix; about 101 if three copies of each are on other boards. model
Build
Kha'Zix Kha'Zix Edge of NightHand Of JusticeRabadon's Deathcap Edge of Night, Hand Of Justice, Rabadon's Deathcap · 34 games · #2.94
Components
Needlessly Large RodNeedlessly Large Rod ×2 · B.F. SwordB.F. Sword · Chain VestChain Vest · Sparring GlovesSparring Gloves · Tear of the GoddessTear of the Goddess
Pace
Level when its players go out — stage 5: 8.1 · stage 6: 8.9
Games end
Lv 8 27% · Lv 9 45% · Lv 10 19%

Open in Builder

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★★
★★
★★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Kennen★
  • Hand Of Justice
  • Rabadon's Deathcap
4Aphelios★★
4Ezreal★★
  • Red Buff
  • Spear of Shojin
3Diana★★
  • Ionic Spark
  • Thief's Gloves
3Hecarim★★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
3Kha'Zix★★★
  • Hand Of Justice
  • Edge of Night
  • Rabadon's Deathcap
carry
4Sentinelflex
2LeBlancflex
1Ornnflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 399 games; below that it is planned.

79%827%945%1019%
Lv 4planOrnnXayahLeBlancHecarim4Kha'Zix’s items on Hecarim
Lv 5planOrnnXayahAlistarLeBlancHecarimAddedAlistar5Kha'Zix’s items on Hecarim
Lv 6planOrnnXayahLeBlancDianaHecarimAlistarAddedDiana52Kha'Zix’s items on Diana
Lv 7planLeBlancDianaHecarimKha'ZixEzrealXayahOrnnAddedKha'ZixEzrealSoldAlistar152
Lv 827%KennenApheliosEzrealSentinelDianaHecarimKha'ZixLeBlancAddedKennenApheliosSentinelSoldXayahOrnn13322
Lv 945%KennenApheliosEzrealDianaHecarimKha'ZixLeBlancOrnnSentinelAddedOrnn14322
Lv 1019%KennenApheliosEzrealSentinelDianaHecarimKha'ZixLeBlancOrnnRengarAddedRengar24322

3★ targets Kha'Zix67% Hecarim45% Rengar30%

How these rows are made

Level 8 and up are the boards this comp’s games ended on, all ranks, the last 14 days. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
Kha'ZixHand Of Justice#2.67-0.69315
Kha'ZixEdge of Night#2.79-0.57210
Kha'ZixRabadon's Deathcap#2.52-0.84175

Full builds

The carries’ most played three-item builds this patch, with the placement of the games they were built in.

ChampionBuildAvg PlaceGames
Kha'ZixEdge of NightEdge of NightHand Of JusticeHand Of JusticeRabadon's DeathcapRabadon's Deathcap#2.9434

Components to hold Needlessly Large Rod ×2, B.F. Sword, Chain Vest, Sparring Gloves, Tear of the Goddess

Traits

Active on the core board, with the next breakpoint the trait offers.

Executioner2next 3Lunar2next 3Vanguard2next 4Rival1next 2Elderwood2next 3Inferno1next 2Rapidfire1next 2Ravager1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Executioner24.277332.8414541.95124
Lunar22.6924132.5969
Rival12.822212.80127
Vanguard23.1628242.95106

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+90#3.4365.6%34.4%
All ranks147#3.3668.7%30.6%

Trend

Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Lunar 3 averages 2.59 here, against 2.69 at Lunar 2 (310 boards)

    Sun and MoonSun and Moon+

By ruleSuits this comp it 3-stars a 3-cost in 74% of its boards (399)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.