TFT CODEX

Executioner Lux & Ezreal

Fast 9Carried by Lux & EzrealA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.

Updated 12 Oct 2026, 20:18 UTC · Patch 18.4b

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Lux

Game plan

How it’s played
Fast 9 Players of this comp who go out in stage 6 are level 9.1 on average.
Roll
Level 9 around 5-1: about 33 rolls (66 gold) to 2-star Lux; about 54 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 4: 8.5 · stage 5: 8.7 · stage 6: 9.1
Games end
Lv 8 22% · Lv 9 68% · Lv 10 10%
Vs its level
Finishes at level 8.9 on average. Boards at its levels average 3.81 across every comp; this one averages 5.05, 1.24 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.

Open in Builder

Final board

The whole board at level 9, where most of its games end. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★

Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured.

5Kennen★
  • Edge of Night
  • Hand Of Justice
  • Rabadon's Deathcap
5Lux★
  • Spear of Shojin
  • Jeweled Gauntlet
  • Archangel's Staff
carry
5Maokai★
  • Gargoyle Stoneplate
  • Warmog's Armor
  • Spirit Visage
4Ezreal★★
  • Spear of Shojin
  • Last Whisper
  • Infinity Edge
carry
2Shen★★
1Ornn★★
5Gnarflex
or
  • Taric
4Amumuflex
3Hecarimflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 547 games at all ranks over the last 14 days; below that it is planned.

822%968%1010%
Lv 4planOrnnXayahShenHecarim32Ezreal’s items on XayahLux’s items on Hecarim
Lv 5planOrnnVarusXayahShenHecarimAddedVarus3222Ezreal’s items on VarusLux’s items on Hecarim
Lv 6planOrnnVarusXayahLeBlancShenHecarimAddedLeBlanc4222Ezreal’s items on VarusLux’s items on LeBlanc
Lv 7planOrnnShenHecarimEzrealVarusXayahLeBlancAddedEzreal5222Lux’s items on LeBlanc
Lv 822%KennenLuxAmumuEzrealHecarimShenOrnnGnarAddedKennenLuxAmumuGnarSoldVarusXayahLeBlanc13422
Lv 968%GnarKennenLuxMaokaiAmumuEzrealHecarimShenOrnnAddedMaokai1134222
Lv 1010%GnarKennenLuxMaokaiTaricAmumuEzrealHecarimShenOrnnAddedTaric111342222

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

How these rows are made

Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.

ChampionItemAvg Placevs compGames
LuxSpear of Shojin#4.31-0.82168
LuxJeweled Gauntlet#4.48-0.65114
LuxArchangel's Staff#4.44-0.6961

Variations

Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.

Lv 9GnarKennenLuxAmumuEzrealSettShenAkaliOrnn5.12avg place58 gamesPlaysSettAkaliInstead ofMaokaiHecarim
Lv 9GnarKennenLuxMaokaiAmumuApheliosEzrealShenOrnn4.12avg place57 gamesPlaysApheliosInstead ofHecarim

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Elderwood 3 averages 4.97 here, against 5.08 at Elderwood 5 (389 boards)

    Nature's Shelter

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.

More about this comp

At the top of the ladder

The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.

  1. #1빈 틈#123Challenger · KR · 1,550 LP · level 9 · 2026-10-11

Traits

Active on the final board above, with the next breakpoint the trait offers.

Avatar1Old Growth1Inferno3next 5Elderwood4next 5Defender2next 4Executioner2next 3Juggernaut2next 4

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Elderwood34.9725855.08131
Executioner25.0335334.1081
Inferno25.2011635.6216754.33158

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+114#5.0438.6%8.8%
All ranks179#5.1337.4%8.4%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Inferno Ashe—5#4.9072
Inferno Lux & Kennen—4#3.63181
Inferno Kennen Juggernaut—4#4.5978
Elderwood Ezreal Brawler—4#6.2265