Executioner Lux & Ezreal
Fast 9Carried by Lux & EzrealA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Updated 12 Oct 2026, 20:18 UTC · Patch 18.4b

Game plan
- How it’s played
- Fast 9 Players of this comp who go out in stage 6 are level 9.1 on average.
- Roll
- Level 9 around 5-1: about 33 rolls (66 gold) to 2-star Lux; about 54 if three copies of each are on other boards. model
- Pace
- Level when its players go out — stage 4: 8.5 · stage 5: 8.7 · stage 6: 9.1
- Games end
- Lv 8 22% · Lv 9 68% · Lv 10 10%
- Vs its level
- Finishes at level 8.9 on average. Boards at its levels average 3.81 across every comp; this one averages 5.05, 1.24 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.Finishes at level 8.9 on average. Boards at its levels average 3.82 across every comp; this one averages 5.13, 1.31 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.
Final board
The whole board at level 9, where most of its games end. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.










Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured.
Kennen★
Edge of Night
Hand Of Justice
Rabadon's Deathcap
Lux★
Spear of Shojin
Jeweled Gauntlet
Archangel's Staff
Maokai★
Gargoyle Stoneplate
Warmog's Armor
Spirit Visage
Ezreal★★
Spear of Shojin
Last Whisper
Infinity Edge
Shen★★
Ornn★★
Gnarflex
Taric
Amumuflex
HecarimflexPaste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 547 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
How these rows are made
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #4.31 | -0.82 | 168 | ||
| #4.48 | -0.65 | 114 | ||
| #4.44 | -0.69 | 61 |
Variations
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Elderwood 3 averages 4.97 here, against 5.08 at Elderwood 5 (389 boards)
Nature's Shelter
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
More about this comp
At the top of the ladder
The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.
- #1빈 틈#123Challenger · KR · 1,550 LP · level 9 · 2026-10-11
Traits
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Elderwood | 34.9725855.08131 |
| Executioner | 25.0335334.1081 |
| Inferno | 25.2011635.6216754.33158 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 114 | #5.04 | 38.6% | 8.8% |
| All ranks | 179 | #5.13 | 37.4% | 8.4% |
Trend
Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Inferno Ashe | — | 5 | #4.90 | 72 |
| Inferno Lux & Kennen | — | 4 | #3.63 | 181 |
| Inferno Kennen Juggernaut | — | 4 | #4.59 | 78 |
| Elderwood Ezreal Brawler | — | 4 | #6.22 | 65 |