Hunter Sivir
Fast 8Carried by Sivir
Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

Game plan
- How it’s played
- Fast 8 Players of this comp who go out in stage 6 are level 8.9 on average.
- Play it when
- nobody else is on Sivir (it placed #4.95 then, #5.52 against two or more)
- Roll
- Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Sivir; about 33 if three copies of each are on other boards. model
- Contested?
- Others holding Sivir: nobody else: #4.95 · 1 other: #5.46 · 2+ others: #5.52
- Pace
- Level when its players go out — stage 4: 7.6 · stage 5: 8.0 · stage 6: 8.9
- Games end
- Lv 7 14% · Lv 8 35% · Lv 9 38%
Final board
The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.










Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.
Sivir★★
Infinity Edge
Red Buff
Last Whisper
Tristana★★
Scuttlecrab★★
Cinderling★★
Asheflex
Maokaiflex
Nidaleeflex
Krugflex
CaitlynflexAlso in the flex slots Malphite, Vi
Paste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 6 and up are measured: the boards its games ended on, all ranks, the last 14 days (1,170 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level when its players go out — stage 4: 7.6 · stage 5: 8.0 · stage 6: 8.9
Contested?
How this comp placed by how many of the other seven players in the lobby held Sivir, over 307 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #4.95 | 26% |
| 1 other player | #5.46 | 41% |
| 2 or more | #5.52 | 33% |
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #4.14 | -1.21 | 354 | ||
| #4.42 | -0.93 | 220 | ||
| #4.07 | -1.28 | 216 |
At the top of the ladder
The newest boards of this comp from the players on our leaderboard, with where they placed. A name opens that player’s games, board and items included.
- #3Sapancalı#TR1Challenger · 1,518 LP · level 8 · out at 6-3 · 2026-09-24
- #5geolo69#EUNEChallenger · 1,857 LP · level 8 · out at 5-6 · 2026-09-22
- #2FuuTime#xddChallenger · 1,945 LP · level 9 · out at 6-5 · 2026-09-17
Variations
Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.
| Adds | Leaves out | Avg Place | Games |
|---|---|---|---|
| Rakan | Maokai, Nidalee, Sivir | 6.78 | 126 |
| Malphite | Ashe, Krug | 5.61 | 122 |
| Amumu, Sett | Ashe, Maokai, Sivir | 6.36 | 70 |
| Malphite, Rakan | Ashe, Cinderling, Maokai | 5.99 | 69 |
| Malphite | Krug, Maokai, Scuttlecrab | 5.62 | 55 |
…and 8 smaller versions, 263 games between them. All of them are already counted in the numbers above; they are left off because no one of them is played often enough to plan around.
Traits
Active on the core board, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Hunter | 26.6323435.6329244.9326253.71356 |
| Juggernaut | 25.4762943.57257 |
| Primal | 24.3863043.78127 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 164 | #5.45 | 36.6% | 8.5% |
| All ranks | 307 | #5.35 | 38.1% | 5.9% |
Trend
Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Primal 4 averages 3.78 here, against 4.38 at Primal 2 (757 boards)
Beast Within
Beast Within+
By ruleSuits this carry Sivir is built for attack damage here (667 boards)
Works against it: Wrong damage type (3)
By ruleWrong damage type Sivir is built for attack damage here (667 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.