TFT CODEX

Inferno Ashe

Fast 8ConsistentCarried by Ashe

Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Ashe

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.9 on average.
Roll
Level 8 around 4-2: about 163 rolls (326 gold) to 2-star Ashe; about 235 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 4: 8.4 · stage 5: 8.6 · stage 6: 8.9
Games end
Lv 8 39% · Lv 9 58% · Lv 10 2%

Open in Builder

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Ashe★
  • Spear of Shojin
  • Inferno Emblem
  • Red Buff
carry
5Maokai★
  • Gargoyle Stoneplate
  • Warmogs Armor
4Amumu★
  • Gargoyle Stoneplate
  • Warmogs Armor
4Sett★★
  • Gargoyle Stoneplate
  • Warmogs Armor
1Akali★★
1Varus★★
5Dravenflex
5Gnarflex
1Yorickflex

Also in the flex slots Shen

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (475 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

839%958%102%
Lv 4planAkaliRakanVarusYorickInferno 2Juggernaut 2Ashe’s items on Varus
Lv 5planAkaliRakanVarusYorickShenInferno 3Juggernaut 2Ashe’s items on Varus
Lv 6planAkaliKarmaRakanVarusYorickShenInferno 3Juggernaut 2Ashe’s items on Varus
Lv 7planAkaliVarusShenSettYorickKarmaRakanInferno 3Blossom 3Juggernaut 2Ashe’s items on Varus
Lv 839%AsheMaokaiAmumuSettShenAkaliVarusDraven− Yorick, Karma, Rakan
Lv 958%AsheDravenMaokaiAmumuSettAkaliVarusYorickGnar− Shen

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.4 · stage 5: 8.6 · stage 6: 8.9

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AsheSpear of Shojin#6.02-0.20239
AsheInferno Emblem#6.19-0.03191
AsheRed Buff#5.89-0.33131

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Cinderling, GnarMaokai, Yorick6.28103
Gromp, Master YiVarus, Yorick5.1539
Camille, OrnnSett, Varus, Yorick7.3222
Ezreal, Gnar, RakanAkali, Maokai, Yorick6.7713

Traits

Active on the core board, with the next breakpoint the trait offers.

Inferno3next 5Juggernaut2next 4Old Growth1Blossom2next 3Adaptor1next 2Brawler1next 2Hunter1next 2Rapidfire1next 2Ravager1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Inferno25.997636.4612356.28204
Juggernaut26.2932046.2572

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+67#6.2717.9%3.0%
All ranks119#6.2219.3%2.5%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

By ruleSuits this carry Ashe is built for attack damage here (342 boards)

Baron's LairCoronationDeadlier BladesHold the LineSoul AwakeningCybernetic ImplantsEarly LearningsEmbiggenNO SCOUT NO PIVOTTons of Stats!Focused FireStand United
Works against it: Not a reroll comp (14), Wrong damage type (3)

By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.62 (475)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

By ruleWrong damage type Ashe is built for attack damage here (342 boards)

Deadlier CapsDark RitualSeraphim's Staff

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.