TFT CODEX

Inferno Juggernaut (Diana)

Fast 8Consistent

Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.7 on average.
Pace
Level when its players go out — stage 4: 8.2 · stage 5: 8.3 · stage 6: 8.7
Games end
Lv 7 3% · Lv 8 58% · Lv 9 37%

Open in Builder

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Kennen★
  • Hand Of Justice
  • Edge of Night
4Amumu★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
3Diana★★
3Vi★★
5Dravenflex
4Apheliosflex
4Ezrealflex
2Shenflex

Also in the flex slots Nidalee, Sivir

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (1,060 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

73%858%937%102%
Lv 4planAkaliVarusShenViInferno 3
Lv 5planAkaliRakanVarusShenViInferno 3Juggernaut 2
Lv 6planAkaliRakanVarusShenDianaViInferno 3Juggernaut 2Ravager 2Vanguard 2
Lv 7planShenDianaViAmumuAkaliVarusRakanInferno 4Juggernaut 3Ravager 2Vanguard 2
Lv 858%KennenAmumuApheliosEzrealDianaViShenDraven− Akali, Varus, Rakan
Lv 937%DravenKennenAmumuApheliosEzrealDianaViShenNidalee

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.2 · stage 5: 8.3 · stage 6: 8.7

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
DravenGuinsoo's Rageblade#6.21+0.47331
ApheliosGuinsoo's Rageblade#5.46-0.28317
AmumuGargoyle Stoneplate#5.50-0.24308

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Nidalee, SivirAmumu, Ezreal5.67198
Hecarim, SorakaAphelios, Draven5.32112
LilliaAphelios, Diana6.4863
Gnar, SettDraven, Shen5.4156
Ivern, Nidalee, SivirAmumu, Ezreal, Kennen, Shen6.2446

…and 4 smaller versions, 132 games between them. All of them are already counted in the numbers above; they are left off because no one of them is played often enough to plan around.

Traits

Active on the core board, with the next breakpoint the trait offers.

Inferno2next 3Juggernaut2next 4Executioner1next 2Lunar1next 2Primal1next 2Ravager1next 2Vanguard1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Executioner26.0337835.4715544.5281
Inferno25.6837835.9438455.47148
Lunar25.5746035.4687
Primal25.6535945.21119

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+166#5.9619.3%2.4%
All ranks344#5.7424.7%4.7%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Lunar 3 averages 5.46 here, against 5.57 at Lunar 2 (547 boards)

    Sun and MoonSun and Moon+
  • Primal 4 averages 5.21 here, against 5.65 at Primal 2 (478 boards)

    Beast WithinBeast Within+
Works against it: Not a reroll comp (14)

By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.37 (1060)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.