Inferno Kennen & Alune
Fast 8Carried by Kennen & Alune
Updated 01 Oct 2026, 08:18 UTC · Patch 18.3

Game plan
- How it’s played
- Fast 8 Players of this comp who go out in stage 6 are level 8.9 on average.
- Roll
- Level 8 around 4-2: about 163 rolls (326 gold) to 2-star Kennen; about 235 if three copies of each are on other boards. model
- Pace
- Level when its players go out — stage 5: 8.7 · stage 6: 8.9
- Games end
- Lv 8 22% · Lv 9 73% · Lv 10 4%
Final board
The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.










Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured; the gold one adds the champion that placed best at that level.
Alune★
Spear of Shojin
Jeweled Gauntlet
Blue Buff
Kennen★
Hand Of Justice
Edge of Night
Maokai★
Gargoyle Stoneplate
Warmogs Armor
Taric★
Amumu★★
Kha'Zix★★
Hand Of Justice
Edge of Night
Jeweled Gauntlet
Malphiteflex
Dianaflex
ShenflexPaste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 287 games; below that it is planned.
3★ targets
Kha'Zix28%
Rengar23%
How these rows are made
Level 8 and up are the boards this comp’s games ended on, all ranks, the last 14 days. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core this patch, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #4.61 | +0.01 | 44 | ||
| #4.33 | -0.27 | 42 | ||
| #4.43 | -0.18 | 35 |
Variations
Other boards this comp ends on. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level; all of them count in the numbers above.
Traits
Active on the core board, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Inferno | 23.788535.4672 |
| Rival | 14.601113.4484 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 68 | #4.79 | 36.8% | 11.8% |
| All ranks | 125 | #4.61 | 42.4% | 12.0% |
Trend
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Lunar Alune | S | 5 | #4.06 | 18,519 |
| Riftbeast Elder Dragon & Draven | S | 4 | #4.08 | 178,972 |
| Elderwood Draven & Maokai | S | 4 | #4.24 | 109,760 |
| Juggernaut Ashe | S | 4 | #3.99 | 101,620 |
| Inferno Draven | C | 4 | #4.79 | 3,169 |
| Juggernaut Inferno | — | 4 | #4.62 | 2,794 |
| Lunar Vanguard Emerald Aspect | — | 4 | #4.45 | 859 |
| Inferno Juggernaut Defender | — | 4 | #3.85 | 635 |
Augments
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.