TFT CODEX

Inferno Sivir

Fast 8ConsistentCarried by Sivir

Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Sivir

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 5 are level 8.4 on average.
Roll
Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Sivir; about 33 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 4: 8.1 · stage 5: 8.4
Games end
Lv 7 5% · Lv 8 58% · Lv 9 34%

Open in Builder

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Kennen★
  • Edge of Night
  • Thief's Gloves
4Sivir★
  • Inferno Emblem
  • Spear of Shojin
  • Infinity Edge
carry
3Vi★★
2Shen★★
1Akali★★
4Amumuflex
4Sentinelflex
1Yorickflex

Also in the flex slots Maokai, Yunara

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (279 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

62%75%858%934%
Lv 4planAkaliYorickShenViInferno 2Juggernaut 2Sivir’s items on Vi
Lv 5planAkaliVarusYorickShenViInferno 3Juggernaut 2Sivir’s items on Varus
Lv 6planAkaliRakanVarusYorickShenViInferno 3Juggernaut 3Sivir’s items on Varus
Lv 7planAkaliYorickShenViAmumuVarusRakanInferno 4Juggernaut 4Sivir’s items on Varus
Lv 858%KennenSivirViShenAkaliSentinelYorickAmumu− Varus, Rakan
Lv 934%KennenSivirViShenAkaliYunaraSentinelYorickMaokai− Amumu

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.1 · stage 5: 8.4

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
SivirInferno Emblem#7.02+0.2289
SivirSpear of Shojin#7.11+0.3189
SivirInfinity Edge#6.79-0.0178

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Maokai, NidaleeAkali, Yorick6.4562
IvernSentinel, Yunara7.1442
DianaYorick, Yunara7.2938

Traits

Active on the core board, with the next breakpoint the trait offers.

Inferno3next 5Primal2next 4Adaptor1next 2Defender1next 2Executioner1next 2Hunter1next 2Juggernaut1next 2Ravager1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Inferno37.1112356.8388

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+50#6.6414.0%0.0%
All ranks91#6.808.8%0.0%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Primal Sivir & AsheB4#4.5848,491

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

By ruleSuits this carry Sivir is built for attack damage here (199 boards)

Baron's LairCoronationDeadlier BladesHold the LineSoul AwakeningCybernetic ImplantsEarly LearningsEmbiggenNO SCOUT NO PIVOTTons of Stats!Focused FireStand United
Works against it: Not a reroll comp (14), Wrong damage type (3)

By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.25 (279)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

By ruleWrong damage type Sivir is built for attack damage here (199 boards)

Deadlier CapsDark RitualSeraphim's Staff

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.