Invoker Morgana Flora Fatalis
Fast 9Carried by Morgana
Updated 29 Sep 2026, 06:18 UTC · Patch 18.3

Game plan
- How it’s played
- Fast 9 Players of this comp who go out in stage 6 are level 9.0 on average.
- Play it when
- you hold Needlessly Large Rod and B.F. Sword, and nobody else is on Morgana (it placed #4.12 then, #4.43 against two or more)
- Roll
- Level 9 around 5-1: about 20 rolls (40 gold) to 2-star Morgana; about 30 if three copies of each are on other boards. model
- Build
Morgana 

Hextech Gunblade, Morellonomicon, Void Staff · 142 games · #3.28- Components
Needlessly Large Rod ×2 ·
B.F. Sword ·
Giant's Belt ·
Recurve Bow ·
Tear Of The Goddess- Contested?
- Others holding Morgana: nobody else: #4.12 · 1 other: #4.31 · 2+ others: #4.43
- Pace
- Level when its players go out — stage 4: 8.0 · stage 5: 8.5 · stage 6: 9.0
- Games end
- Lv 8 35% · Lv 9 53% · Lv 10 9%
Final board
The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open. A gold slot is the combination that placed best there, from the same games; the one they played most is under it. Under a unit, or: the champions its boards play in that slot instead, measured on its level-9 boards this patch.










Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.
Morgana★★
Void Staff
Morellonomicon
Red Buff
Zyra
Sentinel★★
Gargoyle Stoneplate
Protector's Vow
Fiddlesticks★★
Aluneflex
Ivernflex
Luxbest
Sorakamost played
Lillia
Taricflex
Dianaflex
Kennen
Azir
Hecarimbest
Malphitemost played
Paste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
Where this comp’s games end, and its board at every level from 4, each with what it added and sold since the level above and the traits it has live (hover one for what it does). Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (5,399 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games. Under a measured level, its options: what its games put in the slots past that level’s core this patch, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level when its players go out — stage 4: 8.0 · stage 5: 8.5 · stage 6: 9.0
Contested?
How this comp placed by how many of the other seven players in the lobby held Morgana, over 2,785 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #4.12 | 37% |
| 1 other player | #4.31 | 43% |
| 2 or more | #4.43 | 19% |
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #3.82 | -0.43 | 1,860 | ||
| #3.84 | -0.42 | 1,519 | ||
| #3.69 | -0.56 | 654 |
Full builds
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #3.28 | 142 | ||
| #2.71 | 63 | ||
| #3.34 | 61 |
Components to hold Needlessly Large Rod ×2, B.F. Sword, Giant's Belt, Recurve Bow, Tear Of The Goddess
At the top of the ladder
The newest boards of this comp from the players on our leaderboard, with where they placed. A name opens that player’s games, board and items included.
- #1SSC Inusaki#giangChallenger · 1,593 LP · level 9 · 2026-09-26
- #3Tiger1#lordChallenger · 1,439 LP · level 8 · out at 6-1 · 2026-09-24
- #6GodL Rykomastery#GodLChallenger · 1,408 LP · level 9 · out at 5-3 · 2026-09-22
- #6BBTY#300Challenger · 1,806 LP · level 8 · out at 5-3 · 2026-09-21
- #2Nanande#nanaChallenger · 1,646 LP · level 9 · out at 6-2 · 2026-09-20
- #3AL3XEM#GGEZChallenger · 1,492 LP · level 9 · out at 6-2 · 2026-09-18
Variations
Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.
| Adds | Leaves out | Avg Place | Games |
|---|---|---|---|
| Azir, Zyra | Alune, Diana, Morgana | 5.09 | 577 |
| Gnar, Shen | Ivern, Malphite, Taric | 4.95 | 309 |
| Azir, Kennen | Alune, Ivern, Taric | 5.24 | 264 |
| Ezreal, Hecarim, Shen | Diana, Ivern, Malphite, Taric | 5.50 | 218 |
| Rammus, Veigar | Alune, Soraka, Taric | 5.01 | 198 |
…and 29 smaller versions, 1,772 games between them. All of them are already counted in the numbers above; they are left off because no one of them is played often enough to plan around.
Traits
Active on the core board, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Blackthorn | 25.041,71644.55276 |
| Executioner | 25.111,43334.8575043.92272 |
| Flora Fatalis | 14.242,25624.852,575 |
| Inferno | 24.7344234.6592 |
| Invoker | 24.232,76434.6173744.6828454.1398 |
| Lunar | 24.022,12634.1234442.90172 |
| Spellweaver | 24.193,16044.42295 |
| Summoner | 24.9987034.69181 |
| Vanguard | 24.982,65243.371,543 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 1,920 | #4.06 | 56.6% | 20.7% |
| All ranks | 2,786 | #4.26 | 53.1% | 18.3% |
Trend
Avg Place on each of the last 6 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Lunar 4 averages 2.90 here, against 4.12 at Lunar 3 (516 boards)
Sun and Moon
Sun and Moon+Blackthorn 4 averages 4.55 here, against 5.04 at Blackthorn 2 (1992 boards)
Item ExtractionFlora Fatalis 1 averages 4.24 here, against 4.85 at Flora Fatalis 2 (4831 boards)
Consuming Flora
By ruleSuits this carry Morgana is built for ability power here (2919 boards)
Works against it: Not a reroll comp (14), Wrong damage type (3)
By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.69 (5399)
2 more
By ruleWrong damage type Morgana is built for ability power here (2919 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.