TFT CODEX

Juggernaut Draven Brawler Inferno

Fast 8ConsistentCarried by Draven

Updated 02 Oct 2026, 06:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Draven

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.6 on average.
Roll
Level 8 around 4-2: about 163 rolls (326 gold) to 2-star Draven; about 235 if three copies of each are on other boards. model
Contested?
Others holding Draven: nobody else: #6.15 · 1 other: #6.38
Pace
Level when its players go out — stage 4: 8.3 · stage 5: 8.5 · stage 6: 8.6
Games end
Lv 8 55% · Lv 9 45%
Vs its level
Finishes at level 8.4 on average. Boards at its levels average 4.49 across every comp; this one averages 6.08, 1.59 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.

Open in Builder

Final board

The whole board at level 8, where most of its games end. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★

Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured; the gold one adds the champion that placed best there.

5Draven★
  • Guinsoo's Rageblade
  • Infinity Edge
  • Kraken's Fury
carry
5Ivern★
4Amumu★
  • Gargoyle Stoneplate
  • Warmogs Armor
4Lillia★★
  • Gargoyle Stoneplate
  • Warmogs Armor
4Sentinel★
3Vi★★
2Shen★★
4Zyraflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 334 games; below that it is planned.

855%945%
Lv 4planRakanVarusShenVi22Draven’s items on Varus
Lv 5planRakanVarusXayahShenViAddedXayah2222Draven’s items on Xayah
Lv 6planRakanVarusXayahShenFiddlesticksViAddedFiddlesticks222221Draven’s items on Xayah
Lv 7planShenViAmumuVarusFiddlesticksXayahRakanAddedAmumu332221Draven’s items on Xayah
Lv 855%DravenIvernAmumuLilliaSentinelViShenZyraAddedDravenIvernLilliaSentinelZyraSoldVarusFiddlesticksXayahRakan111222
Lv 945%DravenIvernAmumuLilliaSentinelViShenZyra+1 open111222

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

How these rows are made

Level 8 and up are the boards this comp’s games ended on, all ranks, the last 14 days. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core this patch, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.

Contested?

How this comp placed by how many of the other seven players in the lobby held Draven, over 185 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
Nobody else#6.1553%
1 other player#6.3835%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
DravenGuinsoo's Rageblade#6.45+0.36187
DravenInfinity Edge#6.54+0.45109
DravenKraken's Fury#5.97-0.1273

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

Works against it: Not a reroll comp (14)

By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.45 (334)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.

More about this comp

Traits

Active on the final board above, with the next breakpoint the trait offers.

Bounty Seeker1Greenfather1Thornmaiden1Defender2next 4Inferno2next 3Juggernaut2next 4

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Inferno25.9913036.67125

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+76#6.0819.7%2.6%
All ranks130#6.0918.5%3.1%

Trend

Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.