TFT CODEX

Juggernaut Malphite & Sivir

Fast 8ConsistentCarried by Malphite & Sivir

Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Malphite

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.6 on average.
Roll
Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Malphite; about 33 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 4: 8.2 · stage 5: 8.3 · stage 6: 8.6
Games end
Lv 8 66% · Lv 9 32% · Lv 10 1%

Open in Builder

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Maokai★
4Amumu★
4Malphite★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
carry
4Sentinel★
4Sivir★★
  • Infinity Edge
  • Guinsoo's Rageblade
  • Last Whisper
carry
4Morganaflex
3Fiddlesticksflex
3Viflex

Also in the flex slots Kog'Maw, Soraka

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (585 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

866%932%101%
Lv 4planRakanYorickScuttlecrabSejuaniJuggernaut 4Malphite’s items on SejuaniSivir’s items on Scuttlecrab
Lv 5planRakanYorickScuttlecrabSejuaniFiddlesticksJuggernaut 4Flora Fatalis 1Malphite’s items on SejuaniSivir’s items on Fiddlesticks
Lv 6planRakanYorickScuttlecrabSejuaniFiddlesticksViJuggernaut 5Flora Fatalis 1Malphite’s items on ViSivir’s items on Fiddlesticks
Lv 7planFiddlesticksViAmumuSejuaniScuttlecrabYorickRakanJuggernaut 6Flora Fatalis 1Malphite’s items on AmumuSivir’s items on Vi
Lv 866%MaokaiAmumuMalphiteSentinelSivirViMorganaFiddlesticks− Sejuani, Scuttlecrab, Yorick, Rakan
Lv 932%MaokaiAmumuMalphiteSentinelSivirViFiddlesticksMorganaSoraka

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.2 · stage 5: 8.3 · stage 6: 8.6

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
MalphiteGargoyle Stoneplate#6.02-0.13277
MalphiteWarmogs Armor#6.11-0.03152
MalphiteSpirit Visage#5.94-0.2086

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Kog'Maw, MorganaSoraka, Vi5.64205
Hecarim, Morgana, SettFiddlesticks, Soraka, Vi6.2388

Traits

Active on the core board, with the next breakpoint the trait offers.

Juggernaut2next 4Monolith1Old Growth1Blackthorn1next 2Hunter1next 2Inferno1next 2Invoker1next 2Primal1next 2Riftbeast1next 3Vanguard1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Flora Fatalis16.1414225.93204
Invoker25.9217135.83103
Juggernaut25.9845745.7968

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+60#6.0518.3%0.0%
All ranks145#6.1415.9%0.0%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Summoner Malphite—4#4.41399

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Flora Fatalis 2 averages 5.93 here, against 6.14 at Flora Fatalis 1 (346 boards)

    Consuming Flora

By ruleSuits this carry Malphite is built for ability power here (311 boards)

Baron's LairCoronationDeadlier CapsHold the LineSoul AwakeningDark RitualEarly LearningsEmbiggenNO SCOUT NO PIVOTSeraphim's StaffTons of Stats!Stand United
Works against it: Not a reroll comp (14), Wrong damage type (3)

By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.34 (585)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

By ruleWrong damage type Malphite is built for ability power here (311 boards)

Deadlier BladesCybernetic ImplantsFocused Fire

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.