TFT CODEX

Juggernaut (Sejuani)

Level 8Consistent

Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games

Game plan

How it’s played
Level 8 Players of this comp who go out in stage 6 are level 8.3 on average.
Pace
Level when its players go out — stage 4: 7.2 · stage 5: 7.7 · stage 6: 8.3
Games end
Lv 7 28% · Lv 8 43% · Lv 9 15%

Open in Builder

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

2LeBlanc★★
  • Jeweled Gauntlet
  • Spear of Shojin
2Sejuani★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
1Karma★★
1Yorick★★
4Ahriflex
3Fiddlesticksflex
3Viflex
1Rakanflex

Also in the flex slots Yunara

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 6 and up are measured: the boards its games ended on, all ranks, the last 14 days (820 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

612%728%843%915%
Lv 4planKarmaRakanYorickLeBlancJuggernaut 2Spellweaver 2
Lv 5planKarmaRakanYorickLeBlancYunaraBlossom 3Juggernaut 2Spellweaver 2
Lv 612%LeBlancSejuaniYunaraKarmaYorickRakan
Lv 728%LeBlancSejuaniYunaraKarmaYorickRakanAhri
Lv 843%AhriFiddlesticksViLeBlancSejuaniKarmaRakanYorick− Yunara
Lv 915%AhriFiddlesticksViLeBlancSejuaniKarmaRakanYorickTaric

3★ targets Karma34% Yorick30% LeBlanc27%

Level when its players go out — stage 4: 7.2 · stage 5: 7.7 · stage 6: 8.3

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
SejuaniGargoyle Stoneplate#5.45-0.89266
AhriJeweled Gauntlet#6.47+0.13218
YunaraSpear of Shojin#5.96-0.38173

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Taric, YunaraAhri, Vi5.82222
AmumuFiddlesticks, Rakan6.83132
VeigarLeBlanc, Sejuani7.11101
ZyraRakan, Sejuani6.7752

Traits

Active on the core board, with the next breakpoint the trait offers.

Juggernaut2next 4Spellweaver2next 4Blossom2next 3Elderwood1next 3Solar1next 3Summoner1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Flora Fatalis16.0531025.4760
Juggernaut26.1947246.07264
Spellweaver26.4550145.65250

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+124#6.2221.8%4.0%
All ranks263#6.3417.5%2.3%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Solar Yunara & SejuaniC4#4.9122,113

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Flora Fatalis 2 averages 5.47 here, against 6.05 at Flora Fatalis 1 (370 boards)

    Consuming Flora

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.