Juggernaut Sivir
Fast 8ConsistentCarried by Sivir
Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

Game plan
- How it’s played
- Fast 8 Players of this comp who go out in stage 6 are level 8.8 on average.
- Play it when
- nobody else is on Sivir (it placed #5.59 then, #6.06 against two or more)
- Roll
- Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Sivir; about 33 if three copies of each are on other boards. model
- Contested?
- Others holding Sivir: nobody else: #5.59 · 1 other: #5.53 · 2+ others: #6.06
- Pace
- Level when its players go out — stage 4: 8.2 · stage 5: 8.3 · stage 6: 8.8
- Games end
- Lv 8 57% · Lv 9 40% · Lv 10 2%
Final board
The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.









Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.
Kennen★
Thief's Gloves
Hand Of Justice
Amumu★
Gargoyle Stoneplate
Warmogs Armor
Sivir★★
Infinity Edge
Spear of Shojin
Last Whisper
Vi★★
Asheflex
Maokaiflex
Malphiteflex
SejuaniflexAlso in the flex slots Aphelios, Draven
Paste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (592 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level when its players go out — stage 4: 8.2 · stage 5: 8.3 · stage 6: 8.8
Contested?
How this comp placed by how many of the other seven players in the lobby held Sivir, over 236 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #5.59 | 30% |
| 1 other player | #5.53 | 36% |
| 2 or more | #6.06 | 34% |
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #5.57 | -0.16 | 173 | ||
| #5.96 | +0.23 | 152 | ||
| #5.85 | +0.12 | 110 |
Variations
Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.
| Adds | Leaves out | Avg Place | Games |
|---|---|---|---|
| Ashe, Draven | Maokai, Sejuani | 5.41 | 198 |
| Draven | Kennen | 5.83 | 72 |
| Ashe, Fiddlesticks, Shen | Amumu, Maokai, Sejuani | 6.13 | 60 |
| Sett, Soraka | Aphelios, Sivir | 5.97 | 33 |
| Ashe, Cassiopeia, Draven, Elise | Aphelios, Kennen, Maokai, Sejuani | 6.50 | 16 |
Traits
Active on the core board, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Hunter | 25.6428234.8768 |
| Inferno | 25.6428636.06131 |
| Juggernaut | 25.6123145.88276 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 112 | #5.71 | 25.9% | 3.6% |
| All ranks | 236 | #5.73 | 25.4% | 4.7% |
Trend
Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Primal Sivir & Ashe | B | 4 | #4.58 | 48,491 |
| Primal Ashe | — | 4 | #4.40 | 1,121 |
| Primal Sivir Inferno | — | 4 | #5.21 | 600 |
| Primal Sivir Inferno Juggernaut | — | 4 | #5.34 | 156 |
| Primal Sivir & Kennen | — | 4 | #5.71 | 102 |
| Primal Sivir & Nidalee Greenfather | — | 4 | #5.88 | 88 |
| Juggernaut Ashe & Amumu | — | 4 | #6.29 | 82 |
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
By ruleSuits this carry Sivir is built for attack damage here (355 boards)
Works against it: Not a reroll comp (14), Wrong damage type (3)
By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.43 (592)
2 more
By ruleWrong damage type Sivir is built for attack damage here (355 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.