TFT CODEX

Lunar Kha'Zix & Aphelios

Fast 9Carried by Kha'Zix & Aphelios

Updated 29 Sep 2026, 08:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Kha'Zix

Game plan

How it’s played
Fast 9 Players of this comp who go out in stage 6 are level 9.2 on average.
Roll
Level 9 around 5-1: about 20 rolls (40 gold) to 2-star Aphelios; about 30 if three copies of each are on other boards. model
Contested?
Others holding Kha'Zix / Aphelios: nobody else: #5.75 · 1 other: #5.12 · 2+ others: #5.56
Pace
Level when its players go out — stage 4: 8.2 · stage 5: 8.7 · stage 6: 9.2
Games end
Lv 8 25% · Lv 9 46% · Lv 10 21%

Open in Builder

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

4Aphelios★★
  • Guinsoo's Rageblade
  • Kraken's Fury
  • Infinity Edge
carry
3Diana★★
3Fiddlesticks★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
3Kha'Zix★★
  • Hand Of Justice
  • Edge of Night
  • Rabadon's Deathcap
carry
1Akali★★
1Rakan★★
4Nidaleeflex
3Viflex
2Shenflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4, each with what it added and sold since the level above and the traits it has live (hover one for what it does). Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (651 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

62%76%825%946%1021%
Lv 4planAkaliRakanShenDiana222Kha'Zix’s items on AkaliAphelios’s items on Diana
Lv 5planAkaliRakanVarusShenDianaAddedVarus322Kha'Zix’s items on AkaliAphelios’s items on Varus
Lv 6planAkaliRakanShenDianaFiddlesticksVarusAddedFiddlesticks32221Kha'Zix’s items on AkaliAphelios’s items on Varus
Lv 7planAkaliRakanShenDianaFiddlesticksViNidaleeAddedViNidaleeSoldVarus22222221Kha'Zix’s items on AkaliAphelios’s items on Nidalee
Lv 825%ApheliosNidaleeDianaFiddlesticksKha'ZixViShenAkaliRakanAddedApheliosKha'Zix1222222221
Lv 946%ApheliosNidaleeDianaFiddlesticksKha'ZixViShenAkaliRakan1222222221
Lv 1021%KennenApheliosNidaleeDianaFiddlesticksKha'ZixViShenAkaliRakanAddedKennen1322222221

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.2 · stage 5: 8.7 · stage 6: 9.2

Contested?

How this comp placed by how many of the other seven players in the lobby held Kha'Zix or Aphelios, over 233 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
Nobody else#5.7522%
1 other player#5.1236%
2 or more#5.5641%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
Kha'ZixHand Of Justice#4.65-0.79214
Kha'ZixEdge of Night#4.51-0.93164
Kha'ZixRabadon's Deathcap#4.91-0.54107

At the top of the ladder

The newest boards of this comp from the players on our leaderboard, with where they placed. A name opens that player’s games, board and items included.

  1. #6Helx#0666Challenger · 1,817 LP · level 9 · out at 5-6 · 2026-09-16

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Alune, KennenAkali, Nidalee3.35119
Soraka, YorickNidalee, Vi5.5155
Kog'Maw, Lux, YorickKha'Zix, Nidalee, Vi6.2035
Azir, YorickAphelios, Diana, Nidalee, Rakan5.9626
—Nidalee, Vi6.5319

…and 7 smaller versions, 88 games between them. All of them are already counted in the numbers above; they are left off because no one of them is played often enough to plan around.

Traits

Active on the core board, with the next breakpoint the trait offers.

Lunar2next 3Ravager2next 4Vanguard2next 4Flora Fatalis1next 2Rival1next 2Adaptor1next 2Defender1next 2Fae1next 2Inferno1next 2Juggernaut1next 2Rapidfire1next 2Spellweaver1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Executioner24.4316132.6162
Flora Fatalis15.5046123.6399
Inferno25.2841234.70121
Lunar25.6439733.76125

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+125#5.3633.6%12.8%
All ranks233#5.4434.3%11.2%

Trend

Avg Place on each of the last 6 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Vanguard Kha'Zix & Aphelios—5#5.14792
Lunar ApheliosD4#5.276,425
Vanguard Kha'Zix Defender—4#4.871,005
Fae Aphelios Blackthorn—4#6.13463
Rival Kha'Zix & Rengar—4#4.09454
Primal Nidalee & Sivir Vanguard—4#5.14384
Ravager Kha'Zix—4#4.09228
Summoner Kha'Zix & Aphelios—4#3.7670

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Lunar 3 averages 3.76 here, against 5.64 at Lunar 2 (522 boards)

    Sun and MoonSun and Moon+
  • Flora Fatalis 2 averages 3.63 here, against 5.50 at Flora Fatalis 1 (560 boards)

    Consuming Flora

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.