Primal Nidalee & Sivir Brawler
Fast 8ConsistentCarried by Nidalee & Sivir
Updated 28 Sep 2026, 08:18 UTC · Patch 18.3
Open in BuilderThe whole final board — the core at the star level it was measured at and with the carry’s items, and its flex picks — standing the way the board above does: by rule, and yours to move.

Game plan
- How it’s played
- Fast 8 Players of this comp who go out in stage 6 are level 8.7 on average.
- Roll
- Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Nidalee; about 33 if three copies of each are on other boards. model
- Contested?
- Others holding Nidalee / Sivir: 1 other: #5.32 · 2+ others: #5.33
- Pace
- Level when its players go out — stage 4: 8.0 · stage 5: 8.2 · stage 6: 8.7
- Games end
- Lv 8 66% · Lv 9 32% · Lv 10 3%
Final board
The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.









Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.
Nidalee★★
Infinity Edge
Spear of Shojin
Sterak's Gage
Sentinel★★
Protector's Vow
Gargoyle Stoneplate
Sett★★
Gargoyle Stoneplate
Warmogs Armor
Spirit Visage
Sivir★★
Infinity Edge
Red Buff
Guinsoo's Rageblade
Kog'Maw★★
Krug★★
Bramblebackflex
MalphiteflexAlso in the flex slots Ivern, Lux
Paste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (734 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level when its players go out — stage 4: 8.0 · stage 5: 8.2 · stage 6: 8.7.
Contested?
How this comp placed by how many of the other seven players in the lobby held Nidalee or Sivir, over 185 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| 1 other player | #5.32 | 29% |
| 2 or more | #5.33 | 63% |
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #5.16 | -0.14 | 314 | ||
| #5.16 | -0.13 | 248 | ||
| #4.81 | -0.48 | 247 |
Variations
Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.
| Adds | Leaves out | Avg Place | Games |
|---|---|---|---|
| Hecarim, Malphite, Morgana | Alistar, Brambleback, Kog'Maw, Lux | 6.09 | 200 |
| Ivern | Alistar | 4.33 | 123 |
| Diana, Morgana | Alistar, Kog'Maw, Lux | 5.11 | 65 |
| Gnar | Brambleback, Lux, Sentinel | 5.67 | 42 |
| Gromp, Ivern | Alistar, Brambleback, Lux | 5.40 | 40 |
…and 3 smaller versions, 66 games between them. All of them are already counted in the numbers above; they are left off because no one of them is played often enough to plan around.
Traits
Active on the core board, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Brawler | 25.2351745.1599 |
| Primal | 25.3951444.53143 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 118 | #5.30 | 35.6% | 4.2% |
| All ranks | 185 | #5.29 | 35.1% | 5.4% |
Trend
Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Riftbeast Nidalee & Malphite | B | 5 | #4.54 | 69,744 |
| Invoker Nidalee | — | 5 | #5.36 | 582 |
| Blossom Master Yi | A | 4 | #4.33 | 33,837 |
| Invoker Morgana | C | 4 | #4.81 | 3,337 |
| Primal Nidalee & Sivir Adaptor | D | 4 | #5.26 | 2,181 |
| Primal Nidalee & Sivir Hunter | — | 4 | #5.26 | 388 |
| Primal Nidalee & Sivir Juggernaut | — | 4 | #4.31 | 301 |
| Riftbeast Nidalee & Sivir | — | 4 | #4.90 | 235 |
Augments
Riot’s match-v1 data does not report which augments a player took, so there is no augment number on this page and none anywhere else on the site. The augment reference lists what each one grants.