Rapidfire Aphelios
Fast 8Carried by ApheliosA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Updated 13 Oct 2026, 10:17 UTC · Patch 18.4b

Game plan
- How it’s played
- Fast 8 Players of this comp who go out in stage 6 are level 8.7 on average.
- Play it when
- nobody else is on Aphelios (it placed #4.33 then, #4.82 against two or more)
- Roll
- Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Aphelios; about 33 if three copies of each are on other boards. model
- Pace
- Level when its players go out — stage 4: 7.4 · stage 5: 8.1 · stage 6: 8.7
- Games end
- Lv 7 11% · Lv 8 45% · Lv 9 35%
- Vs its level
- Finishes at level 8.2 on average. Boards at its levels average 4.60 across every comp; this one averages 4.73, 0.13 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.Finishes at level 8.3 on average. Boards at its levels average 4.45 across every comp; this one averages 4.81, 0.36 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.
Final board
The whole board at level 8, where most of its games end. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.









Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured.
Aphelios★★
Guinsoo's Rageblade
Infinity Edge
Kraken's Fury
Lillia★★
Gargoyle Stoneplate
Warmog's Armor
Protector's Vow
Fiddlesticks★★
Gargoyle Stoneplate
Spirit Visage
Rammus★★
Gargoyle Stoneplate
Spirit Visage
Shen★★
Ornn★★
Mama Beak
Varus★★
XayahflexPaste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 7 up it is measured over 1,125 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
How these rows are made
Level 7 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
Contested?
How this comp placed by how many of the other seven players in the lobby held Aphelios, over 409 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #4.33 | 21% |
| 1 other player | #5.02 | 45% |
| 2 or more | #4.82 | 34% |
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #4.93 | +0.12 | 456 | ||
| #4.84 | +0.03 | 301 | ||
| #4.80 | -0.01 | 271 |
Variations
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Flora Fatalis 2 averages 4.47 here, against 4.88 at Flora Fatalis 1 (928 boards)
Consuming FloraRapidfire 5 averages 4.00 here, against 5.48 at Rapidfire 2 (476 boards)
U.R.F
By ruleSuits this carry Aphelios is built for attack damage here (663 boards)
1 more
Works against it: Wrong damage type (3)
By ruleWrong damage type Aphelios is built for attack damage here (663 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
More about this comp
Traits
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Defender | 26.2111445.1548864.51514 |
| Flora Fatalis | 14.8885124.4777 |
| Inferno | 24.8053735.84182 |
| Rapidfire | 25.4833835.0627044.7814854.00138 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 158 | #4.73 | 48.1% | 9.5% |
| All ranks | 409 | #4.81 | 46.2% | 7.3% |
Trend
Avg Place on each of the last 6 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Defender Cassiopeia & Fiddlesticks | A | 5 | #4.44 | 47,527 |
| Defender Alune | — | 5 | #4.66 | 175 |
| Defender Cassiopeia & Rengar Spellweaver | — | 5 | #4.08 | 144 |
| Defender Lillia Flora Fatalis | — | 5 | #4.57 | 74 |
| Defender Draven | — | 4 | #4.97 | 273 |
| Fae Tristana Defender | — | 4 | #6.04 | 258 |
| Defender Lillia | — | 4 | #4.15 | 184 |
| Defender Flora Fatalis | — | 4 | #4.66 | 148 |