TFT CODEX

Ravager Kha'Zix & Sentinel

3-cost reroll at level 7ConsistentCarried by Kha'Zix & Sentinel

Updated 30 Sep 2026, 02:27 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Kha'Zix

Game plan

How it’s played
3-cost reroll at level 7 Rolls at level 7 until its 3-costs are 3-starred: Kha'Zix.
Roll
Level 7 around 4-1: about 57 rolls (114 gold) to 3-star Kha'Zix; about 75 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 5: 7.7 · stage 6: 8.3

Open in Builder

Final board

The whole board at level 7, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners.

4Brambleback★★
  • Sterak's Gage
  • Edge of Night
  • Bloodthirster
4Sentinel★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
carry
3Azir★★
3Diana★★
  • Gargoyle Stoneplate
  • Thief's Gloves
3Kha'Zix★★
  • Hand Of Justice
  • Edge of Night
  • Jeweled Gauntlet
carry
2Murkwolf★★
2Warwick★★
  • Titan's Resolve
  • Infinity Edge
  • Hand Of Justice

Paste it into the game’s Team Planner to have these champions marked in your shop.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
Kha'ZixHand Of Justice#4.15-0.14113
Kha'ZixEdge of Night#4.06-0.2378
Kha'ZixJeweled Gauntlet#4.23-0.0656

Traits

Active on the core board, with the next breakpoint the trait offers.

Ravager4next 6Riftbeast3next 5Blackthorn2next 4Vanguard2next 4Rival1next 2Executioner1next 2Invoker1next 2Lunar1next 2Summoner1next 2

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+55#4.0565.5%9.1%
All ranks110#4.2954.5%9.1%

Trend

Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

By ruleSuits this comp it 3-stars a 3-cost in 56% of its boards (183)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.