TFT CODEX

Riftbeast Ezreal & Sentinel

Fast 8ConsistentCarried by Ezreal & SentinelA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.

Updated 13 Oct 2026, 10:17 UTC · Patch 18.4b

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Ezreal

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.8 on average.
Play it when
you hold Tear of the Goddess and B.F. Sword
Roll
Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Ezreal; about 33 if three copies of each are on other boards. model
Build
Ezreal Ezreal DeathbladeLast WhisperSpear of Shojin Deathblade, Last Whisper, Spear of Shojin · 20 games · #4.65
Components
Tear of the GoddessTear of the Goddess ×4 · B.F. SwordB.F. Sword ×3 · Chain VestChain Vest ×2 · Negatron CloakNegatron Cloak · Recurve BowRecurve Bow · Sparring GlovesSparring Gloves
Pace
Level when its players go out — stage 4: 8.1 · stage 5: 8.3 · stage 6: 8.8
Games end
Lv 8 51% · Lv 9 44% · Lv 10 4%
Vs its level
Finishes at level 8.6 on average. Boards at its levels average 4.22 across every comp; this one averages 4.62, 0.40 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.

Open in Builder

Final board

The whole board at level 8, where most of its games end. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★
★★

Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured.

4Ezreal★★
  • Deathblade
  • Spear of Shojin
  • Infinity Edge
carry
4Sentinel★★
  • Protector's Vow
  • Adaptive Helm
  • Gargoyle Stoneplate
carry
4Soraka★★
  • Rabadon's Deathcap
  • Jeweled Gauntlet
  • Void Staff
3Hecarim★★
3Krug★★
1Pebbles★★
3Azirflex
or
  • Kennen
2Alistarflex
or
  • Gnar

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 1,713 games at all ranks over the last 14 days; below that it is planned.

851%944%104%
Lv 4planCinderlingPebblesAlistarKrug32Sentinel’s items on KrugEzreal’s items on Cinderling
Lv 5planCinderlingPebblesAlistarYunaraKrugAddedYunara32Ezreal’s items on YunaraSentinel’s items on Krug
Lv 6planPebblesAlistarYunaraAzirKrugCinderlingAddedAzir322Ezreal’s items on YunaraSentinel’s items on Krug
Lv 7planPebblesAlistarAzirHecarimKrugSentinelYunaraAddedHecarimSentinelSoldCinderling32222Ezreal’s items on Yunara
Lv 851%EzrealSentinelSorakaHecarimKrugAlistarPebblesAzirAddedEzrealSorakaSoldYunara3332221
Lv 944%GnarKennenEzrealSentinelSorakaHecarimKrugPebblesIvernAddedGnarKennenIvernSoldAlistarAzir13332221

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

How these rows are made

Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.

ChampionItemAvg Placevs compGames
EzrealDeathblade#4.26-0.30839
EzrealSpear of Shojin#4.33-0.24667
EzrealInfinity Edge#4.32-0.25561

Full builds

The carries’ most played three-item builds this patch, with the placement of the games they were built in.

ChampionBuildAvg PlaceGames
EzrealDeathbladeDeathbladeLast WhisperLast WhisperSpear of ShojinSpear of Shojin#4.6520
SentinelAdaptive HelmAdaptive HelmProtector's VowProtector's VowProtector's VowProtector's Vow#4.2654

Components to hold Tear of the Goddess ×4, B.F. Sword ×3, Chain Vest ×2, Negatron Cloak, Recurve Bow, Sparring Gloves

Variations

Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level. A 2 on a portrait: that unit takes two team slots.

Lv 8GnarEzrealSentinelSorakaAzirHecarimKrugPebbles4.70avg place145 gamesPlaysGnarInstead ofAlistar
Lv 9GnarKennenLuxEzrealMorganaSentinelSorakaHecarimPebbles3.84avg place91 gamesPlaysLuxMorganaInstead ofKrugIvern
Lv 9GnarIvernKennenEzrealSentinelSorakaHecarimAlistarOrnn4.55avg place82 gamesPlaysAlistarOrnnInstead ofKrugPebbles
Lv 9Elder Dragon2GnarIvernKennenEzrealSentinelSettHecarim5.08avg place48 gamesPlaysElder Dragon2SettInstead ofSorakaKrugPebbles

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Elderwood 5 averages 4.15 here, against 4.50 at Elderwood 3 (1619 boards)

    Nature's Shelter
  • Flora Fatalis 2 averages 4.31 here, against 4.47 at Flora Fatalis 1 (1548 boards)

    Consuming Flora

By ruleSuits this carry Ezreal is built for attack damage here (1484 boards)

Baron's LairCoronationDeadlier BladesHold the LineSoul AwakeningCybernetic ImplantsDouble TroubleEarly LearningsEmbiggenNO SCOUT NO PIVOTTons of Stats!Focused Fire
1 moreStand United
Works against it: Not a reroll comp (15), Wrong damage type (3)

By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.51 (1713)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCalculated LossCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+
3 moreCrafted CraftingPatience Is A VirtueRecombobulator

By ruleWrong damage type Ezreal is built for attack damage here (1484 boards)

Deadlier CapsDark RitualSeraphim's Staff

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.

More about this comp

Traits

Active on the final board above, with the next breakpoint the trait offers.

Executioner3next 4Elderwood3next 5Riftbeast3next 5Brawler2next 4Invoker2next 3Vanguard2next 4Flora Fatalis1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Elderwood34.501,48254.15137
Executioner25.2834034.511,01443.47306
Flora Fatalis14.471,43424.31114
Invoker24.461,22233.93170

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+197#4.6242.6%16.8%
All ranks406#4.5745.8%12.8%

Trend

Avg Place on each of the last 6 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Vanguard Ezreal—4#5.28343