TFT CODEX

Riftbeast Mama Beak

Fast 8Carried by Mama Beak

Updated 29 Sep 2026, 06:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Mama Beak

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.6 on average.
Play it when
you hold Recurve Bow and B.F. Sword
Build
Mama Beak Mama Beak Guinsoo's RagebladeInfinity EdgeKraken's Fury Guinsoo's Rageblade, Infinity Edge, Kraken's Fury · 40 games · #4.03
Components
Recurve BowRecurve Bow ×2 · B.F. SwordB.F. Sword · Needlessly Large RodNeedlessly Large Rod · Negatron CloakNegatron Cloak · Sparring GlovesSparring Gloves
Contested?
Others holding Mama Beak: nobody else: #4.77 · 1 other: #5.08
Pace
Level when its players go out — stage 4: 6.5 · stage 5: 7.7 · stage 6: 8.6
Games end
Lv 6 14% · Lv 8 36% · Lv 9 28%

Open in Builder

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open. Under a unit, or: the champions its boards play in that slot instead, measured on its level-8 boards this patch.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

4Sentinel★★
  • Protector's Vow
  • Gargoyle Stoneplate
  • Warmogs Armor
3Krug★★
  • Gargoyle Stoneplate
  • Spirit Visage
3Mama Beak★★
  • Guinsoo's Rageblade
  • Infinity Edge
  • Kraken's Fury
carry
1Xayah★★
4Apheliosflex
4Zyraflex
3Hecarimflex
2Alistarflex
or
  • Gnar

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4, each with what it added and sold since the level above and the traits it has live (hover one for what it does). Level 5 and up are measured: the boards its games ended on, all ranks, the last 14 days (1,204 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

58%614%710%836%928%104%
Lv 4planRakanXayahYorickMama Beak2222
Lv 58%Mama BeakKrugRakanXayahYorickAddedKrug2222
Lv 614%Mama BeakKrugRakanXayahYorickSentinelAddedSentinel322222
Lv 710%SentinelMama BeakHecarimKrugXayahAlistarYorickAddedHecarimAlistarSoldRakan332222
Lv 836%ApheliosSentinelMama BeakHecarimKrugXayahAlistarZyraAddedApheliosZyraSoldYorick1333222
Lv 928%GnarApheliosSentinelMama BeakHecarimKrugXayahZyraIvernAddedGnarIvernSoldAlistar11333222

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 6.5 · stage 5: 7.7 · stage 6: 8.6

Contested?

How this comp placed by how many of the other seven players in the lobby held Mama Beak, over 468 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
Nobody else#4.7770%
1 other player#5.0825%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
Mama BeakGuinsoo's Rageblade#4.38-0.47427
Mama BeakInfinity Edge#4.60-0.26319
Mama BeakKraken's Fury#4.63-0.22229

Full builds

The carries’ most played three-item builds this patch, with the placement of the games they were built in.

ChampionBuildAvg PlaceGames
Mama BeakGuinsoo's RagebladeGuinsoo's RagebladeInfinity EdgeInfinity EdgeKraken's FuryKraken's Fury#4.0340
Mama BeakDeathbladeDeathbladeGuinsoo's RagebladeGuinsoo's RagebladeInfinity EdgeInfinity Edge#4.9123

Components to hold Recurve Bow ×2, B.F. Sword, Needlessly Large Rod, Negatron Cloak, Sparring Gloves

At the top of the ladder

The newest boards of this comp from the players on our leaderboard, with where they placed. A name opens that player’s games, board and items included.

  1. #5Snoodyboo#8907Challenger · 1,595 LP · level 9 · out at 6-1 · 2026-09-20
  2. #2Hmoon#buhChallenger · 1,458 LP · level 9 · out at 6-6 · 2026-09-20

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Rakan, YorickAphelios, Gnar, Hecarim, Ivern5.92263
AlistarGnar, Ivern, Zyra5.92120
LuxXayah, Zyra4.2774
Amumu, VarusAphelios, Ivern, Zyra5.9465
Draven, TaricGnar, Hecarim, Zyra5.2544

…and 9 smaller versions, 265 games between them. All of them are already counted in the numbers above; they are left off because no one of them is played often enough to plan around.

Traits

Active on the core board, with the next breakpoint the trait offers.

Riftbeast3next 5Rapidfire2next 3Brawler1next 2Elderwood1next 3Fae1next 2Invoker1next 2Summoner1next 2Vanguard1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Rapidfire25.4854334.5436544.3311853.9971
Summoner24.9161134.3375
Vanguard24.8978843.7898

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+272#4.7643.0%9.2%
All ranks468#4.8642.5%8.3%

Trend

Avg Place on each of the last 6 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Rapidfire 5 averages 3.99 here, against 5.48 at Rapidfire 2 (614 boards)

    U.R.F

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.