TFT CODEX

Solar Kayle & Aphelios

1-cost reroll at level 7ConsistentCarried by Kayle & Aphelios

Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Kayle

Game plan

How it’s played
1-cost reroll at level 7 Rolls at level 7 until its 1-costs are 3-starred: Leona.
Roll
Level 7 around 4-1: about 129 rolls (258 gold) to 3-star Leona; about 147 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 5: 7.6 · stage 6: 7.9
Games end
Lv 7 36% · Lv 8 52% · Lv 9 10%

Open in Builder

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★★
★★
★★
★★
★★★
★★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

4Aphelios★
  • Guinsoo's Rageblade
  • Infinity Edge
carry
3Diana★★
2Kayle★★★
  • Guinsoo's Rageblade
  • Jeweled Gauntlet
  • Lunar Emblem
carry
2Sejuani★★
  • Gargoyle Stoneplate
  • Warmogs Armor
2Shen★★
1Akali★★★
  • Lunar Emblem
  • Hand Of Justice
1Leona★★★
  • Gargoyle Stoneplate
  • Warmogs Armor
1Ornnflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 7 and up are measured: the boards its games ended on, all ranks, the last 14 days (325 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

736%852%910%
Lv 4planAkaliLeonaSejuaniShenDefender 2Inferno 2Kayle’s items on AkaliAphelios’s items on Shen
Lv 5planAkaliLeonaKayleSejuaniShenSolar 3Defender 2Inferno 2Aphelios’s items on Shen
Lv 6planAkaliLeonaKayleSejuaniShenDianaSolar 3Defender 2Inferno 2Ravager 2Aphelios’s items on Diana
Lv 736%ApheliosDianaKayleSejuaniShenAkaliLeona
Lv 852%ApheliosDianaKayleSejuaniShenAkaliLeonaOrnn

3★ targets Kayle59% Leona52% Sejuani45%

Level when its players go out — stage 5: 7.6 · stage 6: 7.9

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
KayleGuinsoo's Rageblade#4.85-0.25252
KayleJeweled Gauntlet#4.73-0.37108
KayleLunar Emblem#4.90-0.2051

Traits

Active on the core board, with the next breakpoint the trait offers.

Solar3Defender2next 4Inferno2next 3Lunar2next 3Rapidfire2next 3Ravager2next 4Adaptor1next 2Juggernaut1next 2Vanguard1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Inferno24.8916134.8896
Lunar25.1419734.50107

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+34#5.0635.3%11.8%
All ranks110#5.1037.3%5.5%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Solar Kayle LunarB6#4.707,892
Solar ApheliosA5#4.192,999
Solar Kayle Defender—5#5.35194
Solar Akali & CamilleC4#4.8028,496
Solar Kayle FaeB4#4.515,172
Solar Gromp—4#5.41718
Rapidfire Aphelios (Amumu)—4#5.13277
Solar Kayle Inferno—4#4.65163

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Lunar 3 averages 4.50 here, against 5.14 at Lunar 2 (304 boards)

    Sun and MoonSun and Moon+

By ruleSuits this comp it 3-stars a 2-cost in 68% of its boards (325)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

By ruleSuits this carry Kayle is built for ability power here (243 boards)

Baron's LairCoronationDeadlier CapsHold the LineSoul AwakeningDark RitualEarly LearningsEmbiggenNO SCOUT NO PIVOTSeraphim's StaffTons of Stats!Stand United
Works against it: Wrong damage type (3)

By ruleWrong damage type Kayle is built for ability power here (243 boards)

Deadlier BladesCybernetic ImplantsFocused Fire

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.