TFT CODEX

Summoner Maokai

Fast 9Carried by Maokai

Updated 28 Sep 2026, 06:17 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games

Open in BuilderThe whole final board — the core at the star level it was measured at and with the carry’s items, and its flex picks — standing the way the board above does: by rule, and yours to move.

Maokai

Game plan

How it’s played
Fast 9 Players of this comp who go out in stage 6 are level 9.0 on average.
Roll
Level 9 around 5-1: about 33 rolls (66 gold) to 2-star Maokai; about 54 if three copies of each are on other boards. model
Contested?
Others holding Maokai: nobody else: #3.95 · 1 other: #4.64 · 2+ others: #4.70
Pace
Level when its players go out — stage 4: 8.4 · stage 5: 8.6 · stage 6: 9.0
Games end
Lv 8 25% · Lv 9 62% · Lv 10 10%

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Ivern★
5Maokai★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
carry
4Amumu★★
  • Gargoyle Stoneplate
  • Warmogs Armor
4Sivir★★
  • Infinity Edge
  • Spear of Shojin
  • Red Buff
3Azir★★
  • Hextech Gunblade
  • Guinsoo's Rageblade
3Vi★★
2Yunara★★
  • Spear of Shojin
  • Red Buff
1Yorick★★
4Zyraflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (821 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

73%825%962%1010%
Lv 4planRakanYorickYunaraAzirExecutioner 2Juggernaut 2Summoner 2Maokai’s items on Yorick
Lv 5planRakanYorickSejuaniYunaraAzirJuggernaut 3Executioner 2Summoner 2Maokai’s items on Sejuani
Lv 6planYorickSejuaniYunaraAzirViRakanJuggernaut 4Executioner 2Summoner 2Maokai’s items on Vi
Lv 7planYorickYunaraAzirViSivirSejuaniScuttlecrab− RakanJuggernaut 4Executioner 2Primal 2Summoner 2Maokai’s items on Vi
Lv 825%IvernMaokaiAmumuSivirAzirViYunaraYorick− Sejuani, Scuttlecrab
Lv 962%IvernMaokaiAmumuSivirAzirViYunaraYorickZyra
Lv 1010%IvernKennenMaokaiAmumuSivirAzirViYunaraYorickRek'Sai− Zyra

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.4 · stage 5: 8.6 · stage 6: 9.0.

Contested?

How this comp placed by how many of the other seven players in the lobby held Maokai, over 365 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
Nobody else#3.9517%
1 other player#4.6436%
2 or more#4.7047%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
MaokaiGargoyle Stoneplate#4.25-0.30270
MaokaiWarmogs Armor#4.14-0.41225
MaokaiSpirit Visage#4.45-0.10120

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Morgana, SentinelSivir, Vi, Yorick5.9469
Alune, FiddlesticksAmumu, Maokai, Rek'Sai, Yunara6.5056

Traits

Active on the core board, with the next breakpoint the trait offers.

Juggernaut4next 6Executioner2next 3Primal2next 4Summoner2next 3Greenfather1Old Growth1Blossom2next 3Blackthorn1next 2Hunter1next 2Inferno1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Executioner25.4724533.7816642.88103
Juggernaut25.1615944.5955364.13101
Summoner24.2636734.08229

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+185#4.1455.7%19.5%
All ranks365#4.5547.4%15.9%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Juggernaut AsheS5#3.9769,617
Riftbeast Elder Dragon JuggernautC5#4.696,714
Primal Ashe—5#4.42998
Primal Sivir Inferno—5#5.19534
Juggernaut Maokai & Lux—5#2.92371
Summoner Malphite—5#4.37363
Juggernaut Ezreal & Kennen—5#4.09136
Blossom Malphite Summoner—5#4.60129

Augments

Riot’s match-v1 data does not report which augments a player took, so there is no augment number on this page and none anywhere else on the site. The augment reference lists what each one grants.