Summoner Nidalee & Zyra
Fast 9Carried by Nidalee & Zyra
Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

Game plan
- How it’s played
- Fast 9 Players of this comp who go out in stage 6 are level 9.1 on average.
- Roll
- Level 9 around 5-1: about 20 rolls (40 gold) to 2-star Nidalee; about 30 if three copies of each are on other boards. model
- Pace
- Level when its players go out — stage 5: 8.6 · stage 6: 9.1
Final board
The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.










Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners.
Ivern★
Nidalee★★
Guinsoo's Rageblade
Jeweled Gauntlet
Infinity Edge
Sentinel★★
Gargoyle Stoneplate
Protector's Vow
Warmogs Armor
Zyra★★
Archangel's Staff
Spear of Shojin
Hextech Gunblade
Vi★★
Yorick★★
Taricflex
Malphiteflex
Kog'MawflexAlso in the flex slots Amumu, Kennen, Rakan
Paste it into the game’s Team Planner to have these champions marked in your shop.
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #4.12 | +0.12 | 42 | ||
| #4.03 | +0.03 | 37 | ||
| #3.58 | -0.42 | 36 |
Variations
Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.
| Adds | Leaves out | Avg Place | Games |
|---|---|---|---|
| Kog'Maw | Kennen, Taric | 4.72 | 76 |
Traits
Active on the core board, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Juggernaut | 24.488143.7675 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 62 | #4.06 | 59.7% | 16.1% |
| All ranks | 77 | #4.00 | 58.4% | 20.8% |
Trend
Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Juggernaut Zyra Summoner | C | 4 | #4.93 | 3,594 |
| Primal Ashe Juggernaut | — | 4 | #6.59 | 63 |
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
By ruleSuits this comp it averages level 8.90, so levelling is the plan (176 boards)
64 more
Works against it: Not a reroll comp (14)
By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.90 (176)
2 more
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.