TFT CODEX

Summoner Vi & Azir

3-cost reroll at level 8ConsistentCarried by Azir & Vi

Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Azir

Game plan

How it’s played
3-cost reroll at level 8 Rolls at level 8 until its 3-costs are 3-starred: Kha'Zix.
Roll
Level 8 around 4-2: about 76 rolls (152 gold) to 3-star Kha'Zix; about 101 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 4: 7.2 · stage 5: 7.3 · stage 6: 8.0
Games end
Lv 7 51% · Lv 8 39% · Lv 9 8%

Open in Builder

Final board

The whole board at level 7, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

3Azir★★
  • Guinsoo's Rageblade
  • Hextech Gunblade
  • Archangel's Staff
carry
3Kha'Zix★★★
  • Hand Of Justice
  • Edge of Night
  • Rabadon's Deathcap
3Vi★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
carry
1Yorick★★
4Sorakaflex
3Mama Beakflex
3Rengarflex

Also in the flex slots Veigar

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 7 and up are measured: the boards its games ended on, all ranks, the last 14 days (501 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

62%751%839%98%
Lv 4planRakanYorickYunaraAzirExecutioner 2Juggernaut 2Summoner 2Vi’s items on Yorick
Lv 5planRakanYorickScuttlecrabYunaraAzirJuggernaut 3Executioner 2Summoner 2Vi’s items on Scuttlecrab
Lv 6planYorickAzirMama BeakScuttlecrabYunaraRakanSummoner 3Juggernaut 3Executioner 2Vi’s items on Scuttlecrab
Lv 751%AzirKha'ZixViYorickRengarMama BeakSoraka− Scuttlecrab, Yunara, Rakan
Lv 839%SorakaAzirMama BeakKha'ZixViYorickVeigar+1 open− Rengar

3★ targets Kha'Zix44% Azir34% Vi23%

Level when its players go out — stage 4: 7.2 · stage 5: 7.3 · stage 6: 8.0

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AzirGuinsoo's Rageblade#4.96-0.31166
AzirHextech Gunblade#4.79-0.49146
AzirArchangel's Staff#4.87-0.41113

At the top of the ladder

The newest boards of this comp from the players on our leaderboard, with where they placed. A name opens that player’s games, board and items included.

  1. #1爽飞边子#0803Challenger · 1,712 LP · level 8 · 2026-09-27
  2. #5Stillness1#0910Challenger · 1,405 LP · level 8 · out at 6-1 · 2026-09-26

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Rengar, SivirSentinel, Soraka, Veigar5.72135
Gromp, Krug, Rengar, SivirAzir, Kha'Zix, Sentinel, Soraka, Veigar6.7349
Nidalee, SivirSentinel, Soraka, Veigar6.0047
Brambleback, Murkwolf, RengarSentinel, Soraka, Veigar, Yorick5.5934

Traits

Active on the core board, with the next breakpoint the trait offers.

Juggernaut2next 4Summoner2next 3Rival1next 2Blackthorn1next 2Blossom1next 3Executioner1next 2Primal1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Blackthorn25.0420344.8873
Executioner25.8114035.0114443.91112
Flora Fatalis14.9115924.6873
Rival15.143675.7099
Summoner25.4522034.79201

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+147#4.9044.2%6.1%
All ranks228#5.2836.4%5.3%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Executioner Azir & ViB4#4.5541,680

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Blackthorn 4 averages 4.88 here, against 5.04 at Blackthorn 2 (276 boards)

    Item Extraction
  • Flora Fatalis 2 averages 4.68 here, against 4.91 at Flora Fatalis 1 (232 boards)

    Consuming Flora

By ruleSuits this comp it 3-stars a 3-cost in 69% of its boards (501)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

By ruleSuits this carry Azir is built for ability power here (319 boards)

Baron's LairCoronationDeadlier CapsHold the LineSoul AwakeningDark RitualEarly LearningsEmbiggenNO SCOUT NO PIVOTSeraphim's StaffTons of Stats!Stand United
Works against it: Wrong damage type (3)

By ruleWrong damage type Azir is built for ability power here (319 boards)

Deadlier BladesCybernetic ImplantsFocused Fire

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.