TFT CODEX

Vanguard Ahri

Fast 8ConsistentCarried by Ahri

Updated 30 Sep 2026, 20:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Ahri

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.6 on average.
Play it when
you hold Sparring Gloves and B.F. Sword, and nobody else is on Ahri (it placed #5.56 then, #5.91 against two or more)
Roll
Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Ahri; about 33 if three copies of each are on other boards. model
Build
Ahri Ahri Jeweled GauntletSpear of ShojinStriker's Flail Jeweled Gauntlet, Spear of Shojin, Striker's Flail · 40 games · #5.80
Components
Sparring GlovesSparring Gloves ×2 · B.F. SwordB.F. Sword · Giant's BeltGiant's Belt · Needlessly Large RodNeedlessly Large Rod · Tear of the GoddessTear of the Goddess
Pace
Level when its players go out — stage 4: 8.0 · stage 5: 8.2 · stage 6: 8.6
Games end
Lv 7 2% · Lv 8 71% · Lv 9 26%

Open in Builder

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Taric★
4Ahri★★
  • Jeweled Gauntlet
  • Spear of Shojin
  • Striker's Flail
carry
4Sentinel★★
  • Gargoyle Stoneplate
  • Protector's Vow
  • Warmogs Armor
4Sett★★
  • Gargoyle Stoneplate
  • Vanguard Emblem
3Diana★★
3Hecarim★★
1Karma★★
4Morganaflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 770 games; below that it is planned.

72%871%926%101%
Lv 4planKarmaRakanYunaraHecarim2Ahri’s items on Karma
Lv 5planKarmaRakanEliseYunaraHecarimAddedElise3Ahri’s items on Karma
Lv 6planKarmaRakanEliseYunaraDianaHecarimAddedDiana4Ahri’s items on Karma
Lv 7planKarmaDianaHecarimAhriYunaraRakanEliseAddedAhri432
Lv 871%TaricAhriMorganaSentinelSettDianaHecarimKarmaAddedTaricMorganaSentinelSettSoldYunaraRakanElise14322
Lv 926%TaricAhriSentinelSettDianaHecarimEliseKarmaAluneAddedEliseAluneSoldMorgana115332

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

How these rows are made

Level 8 and up are the boards this comp’s games ended on, all ranks, the last 14 days. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.

Contested?

How this comp placed by how many of the other seven players in the lobby held Ahri, over 404 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
Nobody else#5.5637%
1 other player#5.9343%
2 or more#5.9120%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AhriJeweled Gauntlet#5.65-0.14504
AhriSpear of Shojin#5.56-0.23357
AhriStriker's Flail#5.72-0.07191

Full builds

The carries’ most played three-item builds this patch, with the placement of the games they were built in.

ChampionBuildAvg PlaceGames
AhriJeweled GauntletJeweled GauntletSpear of ShojinSpear of ShojinStriker's FlailStriker's Flail#5.8040
AhriJeweled GauntletJeweled GauntletRabadon's DeathcapRabadon's DeathcapSpear of ShojinSpear of Shojin#5.6523

Components to hold Sparring Gloves ×2, B.F. Sword, Giant's Belt, Needlessly Large Rod, Tear of the Goddess

Traits

Active on the core board, with the next breakpoint the trait offers.

Vanguard4next 6Blossom3next 5Spellweaver2next 4Emerald Aspect1Brawler1next 2Elderwood1next 3Invoker1next 2Lunar1next 2Ravager1next 2Riftbeast1next 3

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Blossom35.8049355.2064
Invoker25.7429436.25109
Spellweaver25.8553045.10117
Vanguard26.8312945.5953865.17103

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+284#5.9021.1%3.2%
All ranks404#5.7924.5%3.5%

Trend

Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Blossom 5 averages 5.20 here, against 5.80 at Blossom 3 (557 boards)

    Blossom's Call

By ruleSuits this carry Ahri is built for ability power here (672 boards)

Baron's LairCoronationDeadlier CapsHold the LineSoul AwakeningDark RitualEarly LearningsEmbiggenNO SCOUT NO PIVOTSeraphim's StaffTons of Stats!Stand United
Works against it: Not a reroll comp (14), Wrong damage type (3)

By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.27 (770)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

By ruleWrong damage type Ahri is built for ability power here (672 boards)

Deadlier BladesCybernetic ImplantsFocused Fire

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.