Vanguard Alune Attuned Juggernaut
Fast 9Carried by Alune
Updated 02 Oct 2026, 08:18 UTC · Patch 18.3

Game plan
- How it’s played
- Fast 9 Players of this comp who go out in stage 6 are level 9.3 on average.
- Roll
- Level 9 around 5-1: about 33 rolls (66 gold) to 2-star Alune; about 54 if three copies of each are on other boards. model
- Contested?
- Others holding Alune: nobody else: #5.26 · 1 other: #4.91
- Pace
- Level when its players go out — stage 5: 8.9 · stage 6: 9.3
- Games end
- Lv 8 10% · Lv 9 72% · Lv 10 17%
- Vs its level
- Finishes at level 9.1 on average. Boards at its levels average 3.60 across every comp; this one averages 5.06, 1.46 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.Finishes at level 9.0 on average. Boards at its levels average 3.65 across every comp; this one averages 4.88, 1.23 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.
Final board
The whole board at level 9, where most of its games end. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them.










Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured; the gold one adds the champion that placed best there.
Alune★★
Spear of Shojin
Jeweled Gauntlet
Archangel's Staff
Ivern★
Maokai★
Gargoyle Stoneplate
Warmogs Armor
Spirit Visage
Taric★
Sentinel★
Diana★★
Vi★★
Malphiteflex
SettflexPaste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 9 up it is measured over 282 games; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
How these rows are made
Level 9 and up are the boards this comp’s games ended on, all ranks, the last 14 days. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core this patch, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
Contested?
How this comp placed by how many of the other seven players in the lobby held Alune, over 172 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #5.26 | 34% |
| 1 other player | #4.91 | 44% |
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #5.07 | +0.18 | 111 | ||
| #4.86 | -0.02 | 103 | ||
| #4.66 | -0.23 | 58 |
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
By ruleSuits this comp it averages level 9.05, so levelling is the plan (282 boards)
64 more
By ruleSuits this carry Alune is built for ability power here (220 boards)
Works against it: Not a reroll comp (14), Wrong damage type (3)
By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 9.05 (282)
2 more
By ruleWrong damage type Alune is built for ability power here (220 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
More about this comp
At the top of the ladder
The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.
- #49Z Maikel#9ZGGChallenger · LAS · 2,392 LP · level 9 · out at 6-2 · 2026-09-20
Traits
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Vanguard | 24.9518343.9165 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 89 | #5.06 | 40.5% | 13.5% |
| All ranks | 126 | #4.89 | 41.3% | 15.1% |
Trend
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Riftbeast Elder Dragon Vanguard | — | 5 | #3.22 | 861 |
| Lunar Aphelios Rapidfire Summoner | — | 5 | #3.79 | 342 |
| Vanguard Ashe | — | 5 | #4.75 | 320 |
| Vanguard Draven Attuned | — | 5 | #3.36 | 74 |
| Vanguard Draven Old Growth | — | 5 | #4.25 | 55 |
| Riftbeast Elder Dragon & Draven | S | 4 | #4.10 | 171,562 |
| Juggernaut Ashe | S | 4 | #3.96 | 92,542 |
| Lunar Alune | S | 4 | #4.06 | 17,579 |