TFT CODEX

Vanguard Ashe

Fast 9ConsistentCarried by Ashe

Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Ashe

Game plan

How it’s played
Fast 9 Players of this comp who go out in stage 6 are level 9.2 on average.
Roll
Level 9 around 5-1: about 33 rolls (66 gold) to 2-star Ashe; about 54 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 5: 8.7 · stage 6: 9.2

Open in Builder

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners.

5Ashe★
  • Spear of Shojin
  • Red Buff
  • Last Whisper
carry
5Taric★
4Sentinel★
  • Gargoyle Stoneplate
  • Protector's Vow
4Sett★★
  • Gargoyle Stoneplate
  • Warmogs Armor
3Hecarim★★
5Gnarflex
2Yunaraflex
1Karmaflex
1Rakanflex

Also in the flex slots Ahri

Paste it into the game’s Team Planner to have these champions marked in your shop.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AsheSpear of Shojin#5.30-0.3069
AsheRed Buff#4.48-1.1252
AsheLast Whisper#5.14-0.4643

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Brambleback, GnarKarma, Yunara5.0789

Traits

Active on the core board, with the next breakpoint the trait offers.

Vanguard3next 4Emerald Aspect1Blossom2next 3Brawler1next 2Elderwood1next 3Hunter1next 2Invoker1next 2Riftbeast1next 3

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Vanguard25.678745.3779

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+36#5.5825.0%8.3%
All ranks58#5.6025.9%6.9%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Blossom Alune & AhriS4#3.845,451
Riftbeast Elder Dragon & Ashe Vanguard—4#5.07125
Brawler Ashe Vanguard—4#4.6884
Blossom Ashe & Ahri Hunter—4#4.7155

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

By ruleSuits this carry Ashe is built for attack damage here (129 boards)

Baron's LairCoronationDeadlier BladesHold the LineSoul AwakeningCybernetic ImplantsEarly LearningsEmbiggenNO SCOUT NO PIVOTTons of Stats!Focused FireStand United
Works against it: Wrong damage type (3)

By ruleWrong damage type Ashe is built for attack damage here (129 boards)

Deadlier CapsDark RitualSeraphim's Staff

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.