Elderwood Ezreal Juggernaut Brawler
Fast 9ConsistentCarried by Ezreal & MaokaiA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Updated 17 Oct 2026, 08:18 UTC · ranked games, last 7 days, Diamond+ · Patch 18.4b
Too few games to grade in Diamond+: 89 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
Too few games to grade: 151 at all ranks in the last 7 days, and a grade needs 400.

Game plan
- How it’s played
- Fast 9 Players of this comp who go out in stage 5 are level 8.8 on average.
- Roll
- Level 9 around 5-1: about 33 rolls (66 gold) to 2-star Maokai; about 54 if three copies of each are on other boards. model
- Contested?
- Others holding Ezreal / Maokai: 1 other: #6.55 · 2+ others: #6.42
- Pace
- Level when its players go out — stage 4: 8.6 · stage 5: 8.8
- Games end
- Lv 8 18% · Lv 9 79% · Lv 10 3%
- Vs its level
- Finishes at level 8.9 on average. Boards at its levels average 3.87 across every comp; this one averages 6.39, 2.52 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.Finishes at level 8.8 on average. Boards at its levels average 3.95 across every comp; this one averages 6.51, 2.56 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.
Final board
The whole board at level 9, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.










Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured; the gold one adds the champion that placed best there.
Gnar★
Sett
Xayah
Ivern★
Maokai★
Gargoyle Stoneplate
Warmog's Armor
Spirit Visage
Amumu★
Ezreal★★
Spear of Shojin
Last Whisper
Deathblade
Alistar★★
Aluneflex
Dravenflex
YunaraflexPaste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 311 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
How these rows are made
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
Contested?
How this comp placed by how many of the other seven players in the lobby held Ezreal or Maokai, over 243 games of this patch at all ranks. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| 1 other player | #6.55 | 26% |
| 2 or more | #6.42 | 67% |
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #6.51 | +0.00 | 126 | ||
| #6.35 | -0.16 | 104 | ||
| #6.27 | -0.23 | 81 |
Variations
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
By ruleSuits this carry: Ezreal is built for attack damage here (213 boards)
1 more
Works against it: Not a reroll comp (15), Wrong damage type (3)
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 8.84 (311)
3 more
By ruleWrong damage type: Ezreal is built for attack damage here (213 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
More about this comp
Traits
Active on the final board above, with the next breakpoint the trait offers.
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 89 | #6.38 | 13.5% | 0.0% |
| All ranks | 151 | #6.50 | 10.6% | 1.3% |
Trend
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Elderwood Draven & Maokai | A | 6 | #4.26 | 102,073 |
| Elderwood Ezreal Juggernaut | — | 5 | #6.67 | 176 |
| Elderwood Ezreal Juggernaut Executioner | — | 5 | #6.21 | 174 |
| Elderwood Ezreal Old Growth | — | 4 | #6.03 | 975 |
| Elderwood Alune & Maokai | — | 4 | #4.27 | 382 |
| Juggernaut Draven Old Growth | — | 4 | #5.33 | 360 |
| Elderwood Draven Fae | — | 4 | #6.13 | 272 |
| Elderwood Executioner | — | 4 | #4.12 | 191 |