TFT CODEX

Juggernaut Ashe & Sivir

Fast 9Carried by Ashe & Sivir

Updated 30 Sep 2026, 06:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Ashe

Game plan

How it’s played
Fast 9 Players of this comp who go out in stage 6 are level 9.1 on average.
Roll
Level 9 around 5-1: about 33 rolls (66 gold) to 2-star Ashe; about 54 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 5: 8.7 · stage 6: 9.1
Games end
Lv 8 22% · Lv 9 69% · Lv 10 9%

Open in Builder

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured; the gold one adds the champion that placed best at that level.

5Ashe★
  • Spear of Shojin
  • Red Buff
  • Last Whisper
carry
5Maokai★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
4Amumu★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
4Sett★★
4Sivir★★
  • Infinity Edge
  • Spear of Shojin
  • Guinsoo's Rageblade
carry
3Tristana★★
3Vi★★
1Yorick★★
3Master Yiflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 256 games; below that it is planned.

822%969%109%
Lv 4planRakanYorickScuttlecrabVi4Sivir’s items on ViAshe’s items on Scuttlecrab
Lv 5planCinderlingRakanYorickScuttlecrabViAddedCinderling4Sivir’s items on CinderlingAshe’s items on Vi
Lv 6planCinderlingRakanYorickScuttlecrabTristanaViAddedTristana422Sivir’s items on TristanaAshe’s items on Cinderling
Lv 7planYorickTristanaViSivirCinderlingRakanScuttlecrabAddedSivir4322Ashe’s items on Cinderling
Lv 822%AsheMaokaiAmumuSettSivirTristanaViYorickAddedAsheMaokaiAmumuSettSoldCinderlingRakanScuttlecrab14332
Lv 969%AsheMaokaiAmumuSettSivirTristanaViYorickMaster Yi+1 openAddedMaster Yi14342

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

How these rows are made

Level 8 and up are the boards this comp’s games ended on, all ranks, the last 14 days. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core this patch, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AsheSpear of Shojin#4.24-0.47136
AsheRed Buff#4.22-0.50101
AsheLast Whisper#4.77+0.0679

Traits

Active on the core board, with the next breakpoint the trait offers.

Juggernaut4next 6Blossom3next 5Hunter3next 4Primal2next 4Old Growth1Brawler1next 2Fae1next 2Inferno1next 2Sprykin1next 3Summoner1next 2

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+52#5.1240.4%5.8%
All ranks112#4.7145.5%11.6%

Trend

Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Blossom Ashe & Sivir—6#3.76156
Juggernaut AsheS5#3.9498,068
Sprykin Sivir—5#4.452,408
Primal Ashe—5#4.211,442
Primal Sivir Inferno—5#5.17805
Summoner Maokai—5#4.49521
Riftbeast Ashe & Elder Dragon Blossom—5#5.03314
Blossom Ashe Summoner—5#5.33159

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

By ruleSuits this carry Ashe is built for attack damage here (230 boards)

Baron's LairCoronationDeadlier BladesHold the LineSoul AwakeningCybernetic ImplantsEarly LearningsEmbiggenNO SCOUT NO PIVOTTons of Stats!Focused FireStand United
Works against it: Not a reroll comp (14), Wrong damage type (3)

By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.86 (256)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

By ruleWrong damage type Ashe is built for attack damage here (230 boards)

Deadlier CapsDark RitualSeraphim's Staff

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.