TFT CODEX

Primal Ashe Juggernaut Hunter

Fast 8ConsistentCarried by Ashe

Updated 28 Sep 2026, 08:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games

Open in BuilderThe whole final board — the core at the star level it was measured at and with the carry’s items, and its flex picks — standing the way the board above does: by rule, and yours to move.

Ashe

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 5 are level 8.4 on average.
Roll
Level 8 around 4-2: about 163 rolls (326 gold) to 2-star Ashe; about 235 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 4: 8.4 · stage 5: 8.4
Games end
Lv 8 55% · Lv 9 44%

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Ashe★
  • Spear of Shojin
  • Inferno Emblem
  • Red Buff
carry
5Taric★
4Sivir★★
  • Infinity Edge
  • Spear of Shojin
3Vi★★
2Shen★★
1Yorick★★
4Zyraflex
1Varusflex

Also in the flex slots Amumu

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (284 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

855%944%
Lv 4planVarusYorickShenViInferno 2Juggernaut 2Ashe’s items on Varus
Lv 5planAkaliVarusYorickShenViInferno 3Juggernaut 2Ashe’s items on Varus
Lv 6planAkaliVarusYorickShenMama BeakViInferno 3Juggernaut 2Rapidfire 2Summoner 2Ashe’s items on Varus
Lv 7planVarusYorickShenViZyraMama BeakAkaliSummoner 3Inferno 3Juggernaut 2Rapidfire 2Ashe’s items on Zyra
Lv 855%AsheTaricSivirZyraViShenVarusYorick− Mama Beak, Akali
Lv 944%AsheTaricSivirViShenYorickZyraVarus+1 open

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.4 · stage 5: 8.4.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AsheSpear of Shojin#6.50+0.24146
AsheInferno Emblem#6.57+0.31112
AsheRed Buff#6.06-0.2094

Traits

Active on the core board, with the next breakpoint the trait offers.

Hunter2next 3Juggernaut2next 4Primal2next 4Emerald Aspect1Blossom2next 3Defender1next 2Inferno1next 2Summoner1next 2Vanguard1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Juggernaut26.3719946.2070

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+75#6.4013.3%1.3%
All ranks110#6.2616.4%0.9%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Primal Ashe Defender—5#5.22273
Juggernaut AsheS4#3.9670,431
Primal Sivir & AsheB4#4.5745,228
Primal Nidalee & Ashe Inferno—4#5.31167
Blossom Malphite Summoner—4#4.60129
Brawler Ashe Vanguard—4#4.6080
Hunter Ashe & Sivir Primal—4#5.1072
Juggernaut Ashe Primal Hunter (Ahri)—4#5.8071

Augments

Riot’s match-v1 data does not report which augments a player took, so there is no augment number on this page and none anywhere else on the site. The augment reference lists what each one grants.