TFT CODEX

Primal Ashe Defender

Fast 9Carried by Ashe & Sivir

Updated 28 Sep 2026, 08:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games

Open in BuilderThe whole final board — the core at the star level it was measured at and with the carry’s items, and its flex picks — standing the way the board above does: by rule, and yours to move.

Ashe

Game plan

How it’s played
Fast 9 Players of this comp who go out in stage 6 are level 9.2 on average.
Roll
Level 9 around 5-1: about 33 rolls (66 gold) to 2-star Ashe; about 54 if three copies of each are on other boards. model
Build
Ashe Ashe Inferno EmblemRed BuffSpear of Shojin Inferno Emblem, Red Buff, Spear of Shojin · 21 games · #5.14
Components
Recurve BowRecurve Bow ×3 · SpatulaSpatula · B.F. SwordB.F. Sword · Tear of the GoddessTear of the Goddess
Contested?
Others holding Ashe / Sivir: 1 other: #5.06 · 2+ others: #5.34
Pace
Level when its players go out — stage 4: 8.4 · stage 5: 8.7 · stage 6: 9.2
Games end
Lv 8 26% · Lv 9 65% · Lv 10 9%

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Ashe★
  • Spear of Shojin
  • Red Buff
  • Inferno Emblem
carry
5Taric★
4Lillia★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
4Sentinel★
4Sivir★★
  • Infinity Edge
  • Spear of Shojin
  • Last Whisper
carry
3Vi★★
2Shen★★
5Dravenflex
4Amumuflex

Also in the flex slots Kennen

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (1,059 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

826%965%109%
Lv 4planVarusYorickShenFiddlesticksDefender 2Inferno 2Flora Fatalis 1Sivir’s items on VarusAshe’s items on Fiddlesticks
Lv 5planRakanVarusYorickShenFiddlesticksDefender 2Inferno 2Juggernaut 2Flora Fatalis 1Sivir’s items on VarusAshe’s items on Fiddlesticks
Lv 6planRakanVarusYorickShenFiddlesticksViJuggernaut 3Defender 2Inferno 2Flora Fatalis 1Sivir’s items on VarusAshe’s items on Vi
Lv 7planShenViAmumuVarusFiddlesticksRakanYorickJuggernaut 4Inferno 3Defender 2Flora Fatalis 1Sivir’s items on VarusAshe’s items on Amumu
Lv 826%AsheTaricLilliaSentinelSivirViShenAmumu− Varus, Fiddlesticks, Rakan, Yorick
Lv 965%AsheDravenTaricLilliaSentinelSivirViShenAmumu
Lv 109%AsheDravenTaricLilliaSivirViShenSentinelKennenAmumu

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.4 · stage 5: 8.7 · stage 6: 9.2.

Contested?

How this comp placed by how many of the other seven players in the lobby held Ashe or Sivir, over 273 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
1 other player#5.0633%
2 or more#5.3452%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AsheSpear of Shojin#4.68-0.54454
AsheRed Buff#4.61-0.61295
AsheInferno Emblem#5.20-0.02246

Full builds

The carries’ most played three-item builds this patch, with the placement of the games they were built in.

ChampionBuildAvg PlaceGames
AsheInferno EmblemInferno EmblemRed BuffRed BuffSpear of ShojinSpear of Shojin#5.1421

Components to hold Recurve Bow ×3, Spatula, B.F. Sword, Tear of the Goddess

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Fiddlesticks, KennenLeona, Sentinel, Vi5.04319
Gromp, Kog'MawAshe, Leona, Shen5.76100
—Draven, Leona6.5944
MaokaiLeona, Lillia, Sentinel6.8137
Nidalee, RammusAshe, Leona, Shen6.2326

Traits

Active on the core board, with the next breakpoint the trait offers.

Defender2next 4Hunter2next 3Primal2next 4Vanguard2next 4Emerald Aspect1Blossom1next 3Fae1next 2Inferno1next 2Invoker1next 2Juggernaut1next 2Riftbeast1next 3

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Defender25.0478044.4891
Hunter25.0358634.61196
Inferno24.6439435.4927654.6761
Primal25.0871844.4164

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+166#5.3036.8%7.2%
All ranks273#5.2237.4%7.7%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Primal Sivir & AsheB5#4.5745,228
Primal Nidalee & Ashe Inferno—5#5.31167
Primal Ashe Juggernaut Hunter—5#6.26110
Juggernaut AsheS4#3.9670,431
Primal Nidalee & Sivir AdaptorD4#5.262,181
Sprykin Sivir—4#4.271,643
Primal Sivir Hunter—4#5.84519
Inferno Ashe Defender—4#5.63214

Augments

Riot’s match-v1 data does not report which augments a player took, so there is no augment number on this page and none anywhere else on the site. The augment reference lists what each one grants.