TFT CODEX

Riftbeast Ashe Hunter

Fast 9Carried by Ashe

Updated 30 Sep 2026, 02:27 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Ashe

Game plan

How it’s played
Fast 9 Players of this comp who go out in stage 6 are level 9.1 on average.
Roll
Level 9 around 5-1: about 33 rolls (66 gold) to 2-star Ashe; about 54 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 5: 8.7 · stage 6: 9.1

Open in Builder

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★★
★★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners.

5Ashe★
  • Infinity Edge
  • Spear of Shojin
  • Red Buff
carry
5Gnar★
4Sentinel★★
  • Gargoyle Stoneplate
  • Warmogs Armor
4Sivir★★
  • Infinity Edge
  • Guinsoo's Rageblade
3Krug★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
1Cinderling★★★
1Pebbles★★★
3Hecarimflex
2Grompflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AsheInfinity Edge#3.74-0.3431
AsheSpear of Shojin#3.70-0.3830

Traits

Active on the core board, with the next breakpoint the trait offers.

Riftbeast4next 5Hunter3next 4Brawler2next 4Invoker2next 3Blossom1next 3Elderwood1next 3Primal1next 2Sprykin1next 3Vanguard1next 2

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+30#4.3043.3%13.3%
All ranks52#4.0851.9%11.5%

Trend

Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Hunter Malphite & Sivir—5#5.091,090
Riftbeast Ashe Vanguard—5#4.5360
Riftbeast Nidalee & MalphiteB4#4.5994,073
Riftbeast Pebbles & KrugB4#4.6681,769
Riftbeast Elder DragonS4#3.9112,712
Riftbeast Ashe—4#5.24155
Riftbeast Hunter—4#3.88130
Blossom Ashe & Ahri—4#5.35124

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

By ruleSuits this carry Ashe is built for attack damage here (70 boards)

Baron's LairCoronationDeadlier BladesHold the LineSoul AwakeningCybernetic ImplantsEarly LearningsEmbiggenNO SCOUT NO PIVOTTons of Stats!Focused FireStand United
Works against it: Wrong damage type (3)

By ruleWrong damage type Ashe is built for attack damage here (70 boards)

Deadlier CapsDark RitualSeraphim's Staff

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.