Summoner Vanguard
Level 8
Updated 01 Oct 2026, 06:18 UTC · Patch 18.3
Game plan
- How it’s played
- Level 8 Players of this comp who go out in stage 6 are level 8.3 on average.
- Pace
- Level when its players go out — stage 4: 7.7 · stage 5: 7.9 · stage 6: 8.3
- Games end
- Lv 7 23% · Lv 8 58% · Lv 9 16%
Final board
The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open. A gold slot is the combination that placed best there, from the same games; the one they played most is under it. Under a unit, or: the champions its boards play in that slot instead, measured on its level-8 boards this patch.









Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.
Sentinel★
Gargoyle Stoneplate
Protector's Vow
Warmogs Armor
Azir★★
Guinsoo's Rageblade
Hextech Gunblade
Zyra
Diana★★
Rek'Sai
Mama Beak★★
Warwick
Apheliosflex
Murkwolf
Bramblebackflex
Krug
Pebbles
Malphitebest
Kha'Zixmost played
Morganabest
Soraka
Paste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 7 up it is measured over 2,204 games; below that it is planned.
3★ targets
Kha'Zix22%
How these rows are made
Level 7 and up are the boards this comp’s games ended on, all ranks, the last 14 days. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games. Under a measured level, its options: what its games put in the slots past that level’s core this patch, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them.
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #4.68 | -0.61 | 662 | ||
| #5.58 | +0.29 | 643 | ||
| #5.20 | -0.09 | 547 |
At the top of the ladder
The newest boards of this comp from the players on our leaderboard, with where they placed. A name opens that player’s games, board and items included.
- #6혁 듕#KR1Challenger · KR · 1,494 LP · level 7 · out at 5-3 · 2026-10-01
- #6Alizabé Lan#2703Challenger · VN · 1,650 LP · level 8 · out at 5-2 · 2026-09-25
- #4eusouolucas#1212Challenger · BR · 1,653 LP · level 7 · out at 6-1 · 2026-09-24
- #5FW K寶寶生氣了#1234Challenger · TW · 1,434 LP · level 7 · out at 5-6 · 2026-09-19
Variations
Other boards this comp ends on. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level; all of them count in the numbers above.
Traits
Active on the core board, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Blackthorn | 25.341,10644.5292 |
| Executioner | 25.4186634.4433143.97152 |
| Flora Fatalis | 15.3276125.13156 |
| Invoker | 25.4883035.2662 |
| Lunar | 25.401,07135.18167 |
| Rapidfire | 25.401,11534.8725545.0365 |
| Ravager | 25.431,31344.6123863.94167 |
| Rival | 14.921,0224.6662 |
| Summoner | 25.511,14034.52231 |
| Vanguard | 25.341,60245.18233 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 568 | #5.30 | 35.6% | 4.9% |
| All ranks | 939 | #5.29 | 35.6% | 5.5% |
Trend
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Summoner Aphelios & Sentinel | — | 4 | #5.27 | 475 |
| Summoner Aphelios & Malphite | — | 4 | #4.14 | 71 |
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Lunar 3 averages 5.18 here, against 5.40 at Lunar 2 (1238 boards)
Sun and Moon
Sun and Moon+Blackthorn 4 averages 4.52 here, against 5.34 at Blackthorn 2 (1198 boards)
Item ExtractionFlora Fatalis 2 averages 5.13 here, against 5.32 at Flora Fatalis 1 (917 boards)
Consuming FloraRapidfire 3 averages 4.87 here, against 5.40 at Rapidfire 2 (1370 boards)
U.R.F
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.