Blackthorn Malphite
Level 8Carried by Malphite & AzirA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Updated 12 Oct 2026, 18:18 UTC · Patch 18.4b

Game plan
- How it’s played
- Level 8 Players of this comp who go out in stage 6 are level 8.4 on average.
- Play it when
- you hold Needlessly Large Rod and Chain Vest, and nobody else is on Malphite or Azir (it placed #4.73 then, #5.18 against two or more)
- Roll
- Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Malphite; about 33 if three copies of each are on other boards. model
- Build
Malphite 

Gargoyle Stoneplate, Gargoyle Stoneplate, Warmog's Armor · 278 games · #4.33- Components
Needlessly Large Rod ×4 ·
Chain Vest ×2 ·
Giant's Belt ×2 ·
Negatron Cloak ×2 ·
B.F. Sword ·
Recurve Bow- Pace
- Level when its players go out — stage 4: 7.5 · stage 5: 7.8 · stage 6: 8.4
- Games end
- Lv 7 20% · Lv 8 59% · Lv 9 19%
- Vs its level
- Finishes at level 8.0 on average. Boards at its levels average 4.78 across every comp; this one averages 4.94, 0.16 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.Finishes at level 8.0 on average. Boards at its levels average 4.80 across every comp; this one averages 4.98, 0.18 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.
Final board
The whole board at level 8, where most of its games end. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.









Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured; the gold one adds the champion that placed best there.
Malphite★★
Gargoyle Stoneplate
Warmog's Armor
Spirit Visage
Soraka★★
Blackthorn Emblem
Spear of Shojin
Jeweled Gauntlet
Zyra★★
Blackthorn Emblem
Void Staff
Spear of Shojin
Kha'Zix
Azir★★
Guinsoo's Rageblade
Hextech Gunblade
Rabadon's Deathcap
Rek'Sai★★
Lux
Veigar★★
Fiddlesticksflex
Amumu
WarwickflexPaste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 7 up it is measured over 19,777 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.
3★ targets
Azir22%
How these rows are made
Level 7 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
Contested?
How this comp placed by how many of the other seven players in the lobby held Malphite or Azir, over 5,727 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #4.73 | 32% |
| 1 other player | #5.05 | 42% |
| 2 or more | #5.18 | 26% |
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #4.82 | -0.16 | 16,550 | ||
| #4.76 | -0.22 | 7,798 | ||
| #4.67 | -0.31 | 3,791 |
Full builds
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #4.33 | 278 | ||
| #4.52 | 264 | ||
| #4.25 | 208 | ||
| #4.03 | 357 | ||
| #4.63 | 221 |
Components to hold Needlessly Large Rod ×4, Chain Vest ×2, Giant's Belt ×2, Negatron Cloak ×2, B.F. Sword, Recurve Bow
Variations
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Blackthorn 6 averages 4.71 here, against 5.95 at Blackthorn 2 (11138 boards)
Item ExtractionFlora Fatalis 2 averages 4.80 here, against 5.08 at Flora Fatalis 1 (15888 boards)
Consuming Flora
By ruleSuits this carry Malphite is built for ability power here (16141 boards)
1 more
Works against it: Wrong damage type (3)
By ruleWrong damage type Malphite is built for ability power here (16141 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
More about this comp
At the top of the ladder
The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.
- #1MJS Leofloresdc#ChembChallenger · LAS · 1,812 LP · level 8 · 2026-10-09
- #2Skipaeus#9232Challenger · EUW · 1,620 LP · level 10 · out at 6-6 · 2026-10-09
- #5Showtime#2004Challenger · NA · 1,508 LP · level 7 · out at 5-6 · 2026-10-11
- #6Vbzz#EUWChallenger · EUW · 1,628 LP · level 8 · out at 5-5 · 2026-10-12
- #6ea7 lbt1#0910Challenger · VN · 1,714 LP · level 8 · out at 5-5 · 2026-10-12
- #7shain22#EUWChallenger · EUW · 1,548 LP · level 8 · out at 5-3 · 2026-10-09
Traits
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Blackthorn | 25.9592245.238,57364.7110,216 |
| Executioner | 25.379,82034.505,90443.812,283 |
| Flora Fatalis | 15.086,01124.809,877 |
| Spellweaver | 24.6912,01544.12842 |
| Summoner | 24.728,93135.165,643 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 3,967 | #4.94 | 42.1% | 9.2% |
| All ranks | 5,727 | #4.98 | 41.1% | 8.6% |
Trend
Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Blackthorn Malphite Summoner | — | 5 | #4.68 | 263 |
| Blackthorn Malphite Executioner | — | 5 | #3.39 | 226 |
| Blackthorn Malphite Executioner Spellweaver | — | 5 | #4.88 | 191 |
| Summoner Zyra Lunar | — | 5 | #4.14 | 85 |
| Sprykin Rammus & Azir | S | 4 | #4.19 | 106,503 |
| Executioner Malphite & Soraka | B | 4 | #4.62 | 68,883 |
| Blackthorn Malphite Blossom | — | 4 | #5.07 | 6,235 |
| Sprykin Veigar & Malphite | — | 4 | #5.16 | 2,591 |