Stage 2 Level 4 plan
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Play Kobuko, Veigar, Teemo and Fiddlesticks.
Azir's items go on Veigar until Azir comes in at level 7.
Rammus' items go on Kobuko until Rammus comes in at level 6.
Also called Azir Rammus reroll · Sprykin reroll
3-cost reroll at level 7Carried by Azir & Rammus
The board at level 7, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.








Level 7 is placed by TFT Codex, not measured; the other levels stand by our rule. Riot's match data has no positions. Dashed levels are planned.
Soraka★★
Zyra★★
Azir★★★
Fiddlesticks★★
Rammus★★★
Teemo★★
Veigar★★
Azir 3★ on 69% of boards
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Guinsoo's Rageblade, Hextech Gunblade, Rabadon's Deathcap
#3.95 over 26,992 games at all ranks
Rammus 3★ on 63% of boards
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Crownguard, Gargoyle Stoneplate ×2
#3.80 over 7,295 games at all ranks
Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
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Play Kobuko, Veigar, Teemo and Fiddlesticks.
Azir's items go on Veigar until Azir comes in at level 7.
Rammus' items go on Kobuko until Rammus comes in at level 6.
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Add Rammus and Rek'Sai.
956 real boards went out at level 6 holding four or more of its units. real
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Its players average 7.0 when they go out in stage 4.
Add Soraka, Zyra and Azir; sell Kobuko and Rek'Sai.
3★ targets: Azir 69% · Rammus 63% · Teemo 27%
51% of its games end at level 7.
Level 7 around 4-1: about 57 rolls (114 gold) to 3-star Azir; about 75 if three copies of each are on other boards. model
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Its players average 7.2 when they go out in stage 5.
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Its players average 7.9 when they go out in stage 6.
Add Lux.
Fill the eighth slot: Lux #2.69 (29% won, 797 games), Sentinel #2.70 (25% won, 656 games), Kennen #2.71 (24% won, 4.8k games); all level-8 boards #2.89.
40% of its games end at level 8.
Its games end around round 5-7 on average, with 7 gold left.
Two comps play Sprykin around Rammus. They share the three below; the units only one of them plays tell you which one you are on.
Two comps play Sprykin around Rammus. They share the three below; the units only one of them plays tell you which one you are on.
Ranked games, last 7 days, Diamond+. A dashed portrait is a flex slot: many of its games play another unit there.
No tier yet fewer than 400 games in 7 days Not graded played too rarely to grade
The board at every level from 4, with what each level adds and sells. From level 7 up it is measured over 202,673 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.
3★ targets
Azir69%
Rammus63%
Teemo27%
Level 7 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #3.95 | 26,992 | ||
| #4.37 | 4,720 | ||
| #4.45 | 2,904 | ||
| #3.80 | 7,295 | ||
| #4.06 | 6,427 | ||
| #3.86 | 4,458 |
Components to hold Needlessly Large Rod ×5, Chain Vest ×3, Negatron Cloak ×2, B.F. Sword, Recurve Bow
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
#4.05
Flora Fatalis 2: averages 4.05 here, against 5.97 at Flora Fatalis 1 (202,051 boards)
Reroll and economy
By ruleSuits this comp: it 3-stars a 3-cost in 82% of its boards (202,673)
AP carry
By ruleSuits this carry: Azir is built for ability power here (198,222 boards)
By ruleWrong damage type: Azir is built for ability power here (198,222 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
How this comp placed in lobbies that held each comp below, against its own 4.37 average over 63,031 games of this patch at all ranks. Sharing a lobby is not a fight between two boards: part of each gap is the rest of the lobby, so read it as how it placed, not why. How we pick them.
Placed 0.38 worse on average in lobbies with Defender Cassiopeia & Fiddlesticks (7,576 games)
Placed 0.25 worse on average in lobbies with Executioner Malphite & Soraka (9,252 games)
What people search for about this comp, answered from the numbers on this page.
3-cost reroll at level 7. Rolls at level 7 until its 3-costs are 3-starred: Azir. Its games end most often at level 7 (51%).
Its most played build this patch is Guinsoo's Rageblade, Hextech Gunblade and Rabadon's Deathcap: #3.95 over 26,992 games.
Graded A in Diamond+: average place #4.35 and 53% top 4 over 39,173 Diamond+ games in the last 7 days. At all ranks it averages #4.35 over 43,264 games.
Yes, contest costs it: with nobody else on Azir or Rammus it placed #4.00 (34% of games), with one other #4.42 (41%), with two or more #4.80 (24%), over 63,031 games of this patch at all ranks.
The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Blackthorn | 24.29187,92543.3911,67163.23829 |
| Defender | 24.24199,69444.081,438 |
| Executioner | 24.88108,29633.4566,26842.8520,854 |
| Flora Fatalis | 15.9720,28624.05181,765 |
| Spellweaver | 24.23197,66443.541,59263.7468 |
| Sprykin | 34.23194,69453.882,81274.45154 |
| Summoner | 24.21169,22233.4018,304 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 39,173 | #4.35 | 53.0% | 12.1% |
| All ranks | 43,264 | #4.35 | 53.0% | 12.1% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Sprykin Azir & Rammus with Malphite | — | 5 | #4.98 | 1,223 |
| Sprykin Azir & Rammus without Soraka | — | 5 | #4.77 | 53 |
| Executioner Malphite & Soraka | B | 4 | #4.70 | 44,545 |
| Sprykin Veigar | — | 4 | #5.05 | 3,171 |
| Blackthorn Malphite | — | 4 | #5.39 | 3,082 |
| Summoner Zyra with Soraka | — | 4 | #5.58 | 900 |
| Sprykin Veigar with Malphite | — | 4 | #5.38 | 277 |
| Spellweaver Cassiopeia & Rammus | — | 4 | #3.83 | 103 |