Blossom Rengar & Master Yi Juggernaut
3-cost reroll at level 7ConsistentCarried by Rengar & Master Yi
Updated 01 Oct 2026, 08:18 UTC · Patch 18.3

Game plan
- How it’s played
- 3-cost reroll at level 7 Rolls at level 7 until its 3-costs are 3-starred: Master Yi, Rengar.
- Play it when
- you hold Chain Vest and Recurve Bow
- Roll
- Level 7 around 4-1: about 67 rolls (134 gold) to 3-star Master Yi, Rengar; about 87 if three copies of each are on other boards. model
- Build
Rengar 

Edge of Night, Guinsoo's Rageblade, Titan's Resolve · 31 games · #3.10- Components
Chain Vest ×2 ·
Recurve Bow ×2 ·
B.F. Sword ·
Needlessly Large Rod- Pace
- Level when its players go out — stage 5: 7.9 · stage 6: 8.7
- Games end
- Lv 7 14% · Lv 8 32% · Lv 9 46%
Final board
The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.










Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.
Ivern★
Nidalee★★
Spear of Shojin
Guinsoo's Rageblade
Infinity Edge
Sett★★
Master Yi★★★
Guinsoo's Rageblade
Edge of Night
Titan's Resolve
Rengar★★★
Guinsoo's Rageblade
Edge of Night
Titan's Resolve
Vi★★
Gargoyle Stoneplate
Warmogs Armor
Evenshroud
Gromp★★
Yorick★★
MaokaiflexPaste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 321 games; below that it is planned.
3★ targets
Master Yi62%
Rengar54%
Vi32%
How these rows are made
Level 8 and up are the boards this comp’s games ended on, all ranks, the last 14 days. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #3.36 | -0.53 | 154 | ||
| #3.23 | -0.66 | 128 | ||
| #3.16 | -0.73 | 96 |
Full builds
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #3.10 | 31 |
Components to hold Chain Vest ×2, Recurve Bow ×2, B.F. Sword, Needlessly Large Rod
Variations
Other boards this comp ends on. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level; all of them count in the numbers above. A 2 on a portrait: that unit takes two team slots.
Traits
Active on the core board, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Adaptor | 24.0517333.5682 |
| Juggernaut | 23.8624043.8972 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 70 | #3.66 | 68.6% | 8.6% |
| All ranks | 136 | #3.89 | 63.2% | 5.9% |
Trend
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Blossom Master Yi | A | 6 | #4.38 | 47,751 |
| Blossom Master Yi Caustic | — | 6 | #4.16 | 150 |
| Blossom Master Yi & Rengar Adaptor | — | 5 | #5.71 | 235 |
| Primal Rengar & Master Yi | — | 5 | #5.04 | 174 |
| Blossom Rengar & Master Yi | — | 5 | #3.31 | 159 |
| Blossom Ahri & Sett Summoner | — | 4 | #5.89 | 998 |
| Blossom Ashe Juggernaut | — | 4 | #5.34 | 713 |
| Riftbeast Nidalee & Sivir | — | 4 | #5.09 | 271 |
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
By ruleSuits this comp it 3-stars a 3-cost in 69% of its boards (321)
2 more
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.