TFT CODEX

Blossom Rengar & Master Yi Juggernaut

3-cost reroll at level 7ConsistentCarried by Rengar & Master Yi

Updated 01 Oct 2026, 08:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Rengar

Game plan

How it’s played
3-cost reroll at level 7 Rolls at level 7 until its 3-costs are 3-starred: Master Yi, Rengar.
Play it when
you hold Chain Vest and Recurve Bow
Roll
Level 7 around 4-1: about 67 rolls (134 gold) to 3-star Master Yi, Rengar; about 87 if three copies of each are on other boards. model
Build
Rengar Rengar Edge of NightGuinsoo's RagebladeTitan's Resolve Edge of Night, Guinsoo's Rageblade, Titan's Resolve · 31 games · #3.10
Components
Chain VestChain Vest ×2 · Recurve BowRecurve Bow ×2 · B.F. SwordB.F. Sword · Needlessly Large RodNeedlessly Large Rod
Pace
Level when its players go out — stage 5: 7.9 · stage 6: 8.7
Games end
Lv 7 14% · Lv 8 32% · Lv 9 46%

Open in Builder

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★★
★★
★★
★★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Ivern★
4Nidalee★★
  • Spear of Shojin
  • Guinsoo's Rageblade
  • Infinity Edge
4Sett★★
3Master Yi★★★
  • Guinsoo's Rageblade
  • Edge of Night
  • Titan's Resolve
carry
3Rengar★★★
  • Guinsoo's Rageblade
  • Edge of Night
  • Titan's Resolve
carry
3Vi★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Evenshroud
2Gromp★★
1Yorick★★
5Maokaiflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 321 games; below that it is planned.

714%832%946%108%
Lv 4planKarmaYorickGrompMaster Yi32Rengar’s items on Gromp
Lv 5planAkaliKarmaYorickGrompMaster YiAddedAkali33Rengar’s items on Akali
Lv 6planKarmaYorickGrompMaster YiViAkaliAddedVi332Rengar’s items on Akali
Lv 7planYorickGrompMaster YiRengarViNidaleeKarmaAddedRengarNidaleeSoldAkali13322
Lv 832%IvernNidaleeSettMaster YiRengarViGrompYorickAddedIvernSettSoldKarma113322
Lv 946%IvernMaokaiNidaleeSettMaster YiRengarViGrompYorickAddedMaokai1113332

3★ targets Master Yi62% Rengar54% Vi32%

How these rows are made

Level 8 and up are the boards this comp’s games ended on, all ranks, the last 14 days. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
RengarGuinsoo's Rageblade#3.36-0.53154
RengarEdge of Night#3.23-0.66128
RengarTitan's Resolve#3.16-0.7396

Full builds

The carries’ most played three-item builds this patch, with the placement of the games they were built in.

ChampionBuildAvg PlaceGames
RengarEdge of NightEdge of NightGuinsoo's RagebladeGuinsoo's RagebladeTitan's ResolveTitan's Resolve#3.1031

Components to hold Chain Vest ×2, Recurve Bow ×2, B.F. Sword, Needlessly Large Rod

Variations

Other boards this comp ends on. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level; all of them count in the numbers above. A 2 on a portrait: that unit takes two team slots.

Lv 9Elder Dragon2IvernMaokaiNidaleeMaster YiViGrompYorick4.73avg place62 gamesPlaysElder Dragon2Instead ofSettRengar

Traits

Active on the core board, with the next breakpoint the trait offers.

Adaptor3next 4Blossom3next 5Juggernaut2next 4Primal2next 4Greenfather1Rival1next 2Brawler1next 2Riftbeast1next 3Summoner1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Adaptor24.0517333.5682
Juggernaut23.8624043.8972

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+70#3.6668.6%8.6%
All ranks136#3.8963.2%5.9%

Trend

Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

By ruleSuits this comp it 3-stars a 3-cost in 69% of its boards (321)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.