TFT CODEX

Executioner Malphite Blackthorn Inferno

Fast 8Carried by Malphite & Ashe

Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Malphite

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.9 on average.
Roll
Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Malphite; about 33 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 5: 8.5 · stage 6: 8.9
Games end
Lv 8 42% · Lv 9 53% · Lv 10 4%

Open in Builder

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Ashe★
  • Spear of Shojin
  • Red Buff
  • Infinity Edge
carry
5Kennen★
  • Thief's Gloves
  • Edge of Night
4Amumu★
4Malphite★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
carry
4Sivir★★
  • Infinity Edge
  • Spear of Shojin
3Azir★
4Settflex
3Fiddlesticksflex
3Viflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (212 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

842%953%104%
Lv 4planVeigarYorickYunaraAzirBlackthorn 2Executioner 2Summoner 2Malphite’s items on YorickAshe’s items on Yunara
Lv 5planRek'SaiVeigarYorickYunaraAzirBlackthorn 3Executioner 2Summoner 2Malphite’s items on YorickAshe’s items on Yunara
Lv 6planRek'SaiVeigarYorickYunaraAzirFiddlesticksBlackthorn 3Executioner 2Spellweaver 2Summoner 2Flora Fatalis 1Malphite’s items on YorickAshe’s items on Yunara
Lv 7planAzirFiddlesticksMalphiteYunaraVeigarRek'SaiYorickBlackthorn 4Executioner 2Spellweaver 2Summoner 2Flora Fatalis 1Ashe’s items on Yunara
Lv 842%AsheKennenAmumuMalphiteSivirAzirFiddlesticksSett− Yunara, Veigar, Rek'Sai, Yorick
Lv 953%AsheKennenAmumuMalphiteSettSivirAzirFiddlesticksVi

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 5: 8.5 · stage 6: 8.9

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
MalphiteGargoyle Stoneplate#4.96-0.26152
MalphiteWarmogs Armor#4.87-0.3577
MalphiteSpirit Visage#4.98-0.2454

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
SorakaKennen, Sett6.9225

Traits

Active on the core board, with the next breakpoint the trait offers.

Blackthorn2next 4Executioner2next 3Hunter2next 3Inferno2next 3Monolith1Blossom1next 3Juggernaut1next 2Primal1next 2Summoner1next 2

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+25#5.1636.0%8.0%
All ranks50#5.2232.0%10.0%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Inferno Ashe & Malphite—5#6.1498
Executioner Malphite & SorakaA4#4.49158,467
Primal Sivir & AsheB4#4.5848,491
Executioner Malphite BlossomS4#4.082,218
Primal Ashe—4#4.401,121
Summoner Malphite—4#4.41399
Executioner Malphite & Soraka Flora Fatalis—4#4.45187
Vanguard Draven Hunter—4#5.42177

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

By ruleSuits this carry Malphite is built for ability power here (161 boards)

Baron's LairCoronationDeadlier CapsHold the LineSoul AwakeningDark RitualEarly LearningsEmbiggenNO SCOUT NO PIVOTSeraphim's StaffTons of Stats!Stand United
Works against it: Not a reroll comp (14), Wrong damage type (3)

By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.59 (212)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

By ruleWrong damage type Malphite is built for ability power here (161 boards)

Deadlier BladesCybernetic ImplantsFocused Fire

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.